33 lines
946 B
C#
33 lines
946 B
C#
using MessagePack;
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using UnityEngine;
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namespace XED.Manage
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{
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[MessagePackObject]
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public class TransformData
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{
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[Key(0)]
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public SerializableVector3 position;
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[Key(1)]
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public SerializableQuaternion rotation;
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[Key(2)]
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public SerializableVector3 scale;
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public void SetData(Transform transform)
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{
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position = new SerializableVector3();
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position.FromVector3(transform.position);
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rotation = new SerializableQuaternion();
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rotation.FromQuaternion(transform.rotation);
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scale = new SerializableVector3();
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scale.FromVector3(transform.lossyScale);
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}
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public void ApplyToTransform(Transform transform)
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{
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transform.position = position.ToVector3();
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transform.rotation = rotation.ToQuaternion();
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transform.localScale = scale.ToVector3();
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}
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}
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} |