Files
Studio/Assets/Scripts/Studio/AssetTool/CustomAssetDataRepository.cs
2025-04-01 15:32:26 +09:00

54 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using XED.Util;
namespace XED.Repositories
{
public class CustomAssetDataRepository
{
List<CustomAssetData> assetDatas = new List<CustomAssetData>();
public bool isEmpty => assetDatas.Count == 0;
public void Add(CustomAssetData data)
{
assetDatas.Add(data);
}
public bool TryGetDataFromPath(string path, out CustomAssetData data)
{
data = FindFromPath(path);
return data != null;
}
public CustomAssetData FindFromPath(string path)
{
if(path==null)
return null;
return assetDatas.Find(data => data.localFBXPath == path);
}
internal void Remove(CustomAssetData assetData)
{
assetDatas.Remove(assetData);
}
internal bool TryGetDataFromName(string name, out CustomAssetData p)
{
p = FindFromName(name);
return p != null;
}
private CustomAssetData FindFromName(string name)
{
return assetDatas.Find(data => data.assetName == name);
}
internal void AddRange(List<CustomAssetData> assetDatas)
{
this.assetDatas.AddRange(assetDatas);
}
}
}