218 lines
6.7 KiB
C#
218 lines
6.7 KiB
C#
using Studio.Manage;
|
|
using System;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
using XRLib.UI;
|
|
|
|
namespace Studio.UI
|
|
{
|
|
public class Panel_StudioTopBar : PanelBase
|
|
{
|
|
public Button Button_Logo;
|
|
|
|
/*File*/
|
|
public Button Button_NewProject;
|
|
public Button Button_OpenProject;
|
|
public Button Button_SaveProject;
|
|
public Button Button_SaveAsProject;
|
|
public Button Button_Exit;
|
|
|
|
public event Action onClickNewProject;
|
|
public event Action onClickOpenProject;
|
|
public event Action onClickSaveProject;
|
|
public event Action onClickSaveAsProject;
|
|
public event Action onClickExit;
|
|
|
|
|
|
/*Window*/
|
|
public Button Button_DataStorage;
|
|
public Button Button_DataUpdateSetting;
|
|
public Button Button_AssetLibraryWindow;
|
|
public Button Button_HierarchyWindow;
|
|
|
|
public event Action onClickDataStorage;
|
|
public event Action onClickDataUpdateSetting;
|
|
public event Action onClickAssetLibraryWindow;
|
|
public event Action onClickHierarchyWindow;
|
|
|
|
public Button Button_AppSetting;
|
|
public Button Button_AuthSetting;
|
|
public Button Button_APISetting;
|
|
public Button Button_MQTTSetting;
|
|
public Button Button_AssetSetting;
|
|
|
|
/*Build*/
|
|
public Button Button_Build;
|
|
public Button Button_Run;
|
|
|
|
public event Action onClickBuild;
|
|
public event Action onClickRun;
|
|
|
|
/*Window*/
|
|
public Button Button_Minimize;
|
|
public Button Button_Maximize;
|
|
public Button Button_Close;
|
|
|
|
public event Action onClickClose;
|
|
|
|
/*ControlBox*/
|
|
public Button Button_LanguageSetting;
|
|
public TextMeshProUGUI Text_Language;
|
|
public event Action onClickLanguageSetting;
|
|
|
|
|
|
public override void AfterAwake()
|
|
{
|
|
Button_Logo.onClick.AddListener(OnClickLogo);
|
|
|
|
Button_NewProject.onClick.AddListener(OnClickNewProject);
|
|
Button_OpenProject.onClick.AddListener(OnClickOpenProject);
|
|
Button_Exit.onClick.AddListener(OnClickExit);
|
|
Button_SaveProject.onClick.AddListener(OnClickSaveProject);
|
|
//Button_SaveAsProject.onClick.AddListener(OnClickSaveAsProject);
|
|
|
|
Button_DataStorage.onClick.AddListener(OnClickDataStorage);
|
|
Button_HierarchyWindow.onClick.AddListener(OnClickHierarchyWindow);
|
|
Button_DataUpdateSetting.onClick.AddListener(OnClickDataUpdateSetting);
|
|
Button_AssetLibraryWindow.onClick.AddListener(OnClickAssetLibraryWindow);
|
|
|
|
Button_AppSetting.onClick.AddListener(OnClickAppSetting);
|
|
Button_AuthSetting.onClick.AddListener(OnClickAuthSetting);
|
|
Button_APISetting.onClick.AddListener(OnClickAPISetting);
|
|
Button_MQTTSetting.onClick.AddListener(OnClickMQTTSetting);
|
|
Button_AssetSetting.onClick.AddListener(OnClickAssetSetting);
|
|
Button_LanguageSetting.onClick.AddListener(OnClickLanguageSetting);
|
|
|
|
|
|
Button_Build.onClick.AddListener(OnClickBuild);
|
|
Button_Run.onClick.AddListener(OnClickRun);
|
|
|
|
Button_Close.onClick.AddListener(OnClickClose);
|
|
}
|
|
|
|
public void ToggleWindowButton(bool isOn)
|
|
{
|
|
Button_Minimize.gameObject.SetActive(isOn);
|
|
Button_Maximize.gameObject.SetActive(isOn);
|
|
Button_Close.gameObject.SetActive(isOn);
|
|
}
|
|
|
|
private void OnClickLogo()
|
|
{
|
|
Debug.Log("On TopMenu Click Logo");
|
|
ManagerHub.instance.Get<CameraManager>().InitCameraTransform();
|
|
}
|
|
|
|
private void OnClickMQTTSetting()
|
|
{
|
|
Debug.Log("On TopMenu Click MQTT Setting");
|
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_mqttsetting.Open();
|
|
}
|
|
|
|
private void OnClickAPISetting()
|
|
{
|
|
Debug.Log("On TopMenu Click API Setting");
|
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_apisetting.Open();
|
|
}
|
|
|
|
private void OnClickAuthSetting()
|
|
{
|
|
Debug.Log("On TopMenu Click Auth Setting");
|
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_authsetting.SetActive(true);
|
|
}
|
|
|
|
private void OnClickAppSetting()
|
|
{
|
|
Debug.Log("On TopMenu Click App Setting");
|
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_appsetting.SetActive(true);
|
|
}
|
|
private void OnClickAssetSetting()
|
|
{
|
|
Debug.Log("On Click Asset Manager");
|
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_assetsetting.SetActive(true);
|
|
}
|
|
private void OnClickLanguageSetting()
|
|
{
|
|
Debug.Log("On Click anguage Setting");
|
|
Text_Language.text = Text_Language.text == "KR" ? "EN" : "KR";
|
|
onClickLanguageSetting?.Invoke();
|
|
}
|
|
|
|
private void OnClickNewProject()
|
|
{
|
|
Debug.Log("On Click New Project");
|
|
onClickNewProject?.Invoke();
|
|
}
|
|
|
|
private void OnClickOpenProject()
|
|
{
|
|
Debug.Log("On Click Open Project");
|
|
onClickOpenProject?.Invoke();
|
|
}
|
|
|
|
private void OnClickSaveProject()
|
|
{
|
|
Debug.Log("On Click Save Project");
|
|
onClickSaveProject?.Invoke();
|
|
}
|
|
|
|
private void OnClickSaveAsProject()
|
|
{
|
|
Debug.Log("On Click Save As Project");
|
|
onClickSaveAsProject?.Invoke();
|
|
}
|
|
|
|
private void OnClickExit()
|
|
{
|
|
Debug.Log("On Click Exit");
|
|
onClickExit?.Invoke();
|
|
}
|
|
|
|
private void OnClickDataStorage()
|
|
{
|
|
Debug.Log("On Click Data Storage");
|
|
onClickDataStorage?.Invoke();
|
|
}
|
|
|
|
private void OnClickDataUpdateSetting()
|
|
{
|
|
Debug.Log("On Click Data Update Setting");
|
|
onClickDataUpdateSetting?.Invoke();
|
|
}
|
|
|
|
|
|
|
|
void OnClickAssetLibraryWindow()
|
|
{
|
|
Debug.Log("On Click Asset Library");
|
|
//EventConnector.instance.GetCanvas<Canvas_Popup>().panel_assetlibrary.SetActive(true);
|
|
onClickAssetLibraryWindow?.Invoke();
|
|
}
|
|
|
|
void OnClickHierarchyWindow()
|
|
{
|
|
Debug.Log("On Click Hierarchy Window");
|
|
onClickHierarchyWindow?.Invoke();
|
|
}
|
|
|
|
private void OnClickBuild()
|
|
{
|
|
Debug.Log("On Click Build");
|
|
onClickBuild?.Invoke();
|
|
}
|
|
|
|
private void OnClickRun()
|
|
{
|
|
Debug.Log("On Click Run");
|
|
onClickRun?.Invoke();
|
|
}
|
|
private void OnClickClose()
|
|
{
|
|
Debug.Log("On Click Close");
|
|
onClickClose?.Invoke();
|
|
}
|
|
}
|
|
}
|