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Studio/Assets/Scripts/ExternalAssets/TriLib/TriLibCore/TriLibReleaseNotes.txt
2025-05-21 12:10:38 +09:00

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2.3.2
Changelog:
-Fixed glTF2 WebGL out-of-memory error.
-Added coroutine meshes loading.
-Added MaxCoroutineDelayInMS asset loader option. Use this field to set a maximum of milliseconds a Coroutine can take without waiting for a main thread frame to execute.