41 lines
848 B
C#
41 lines
848 B
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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namespace XED.Machine
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{
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[Serializable]
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public class COBOT_Class
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{
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public string id;
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public string time;
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public string subject;
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public Payload payload;
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public class Payload
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{
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public List<PlcData> plcDatas;
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public int error;
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public int result;
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public string producer;
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public string plc;
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}
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public class PlcData
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{
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public string plcsc;
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public List<Data> data;
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public int error;
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public int result;
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public string producer;
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public string plc;
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}
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public class Data
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{
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public string tag;
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public string val;
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}
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}
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}
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