Files
Studio/Assets/Scripts/ExternalAssets/TriLib/TriLibUniversalRP/UniversalRPMaterialMapper.cs

399 lines
20 KiB
C#

using System;
using System.Collections;
using TriLibCore.General;
using TriLibCore.Mappers;
using UnityEngine;
namespace TriLibCore.URP.Mappers
{
/// <summary>
/// Converts TriLib virtual materials into Unity Universal Render Pipeline (URP) materials
/// by processing various texture maps and material properties through an asynchronous coroutine pipeline.
/// </summary>
[Serializable]
[CreateAssetMenu(menuName = "TriLib/Mappers/Material/Universal RP Material Mapper", fileName = "UniversalRPMaterialMapper")]
public class UniversalRPMaterialMapper : MaterialMapper
{
#region Standard
public override Material MaterialPreset => Resources.Load<Material>("Materials/TriLib/UniversalRP/TriLibUniversalRP");
public override Material CutoutMaterialPreset => Resources.Load<Material>("Materials/TriLib/UniversalRP/TriLibUniversalRPAlphaCutout");
public override Material TransparentMaterialPreset => Resources.Load<Material>("Materials/TriLib/UniversalRP/TriLibUniversalRPAlpha");
public override Material TransparentComposeMaterialPreset => Resources.Load<Material>("Materials/TriLib/UniversalRP/TriLibUniversalRPAlpha");
#endregion
public override Material LoadingMaterial => Resources.Load<Material>("Materials/TriLib/UniversalRP/TriLibUniversalRPLoading");
public override bool ExtractMetallicAndSmoothness => false;
public override bool UsesCoroutines => true;
public override bool IsCompatible(MaterialMapperContext materialMapperContext)
{
return TriLibSettings.GetBool("UniversalRPMaterialMapper", false);
}
public override IEnumerable MapCoroutine(MaterialMapperContext materialMapperContext)
{
materialMapperContext.VirtualMaterial = new VirtualMaterial();
foreach (var item in CheckTransparencyMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckSpecularMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckDiffuseMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckDiffuseColor(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckNormalMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckEmissionColor(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckEmissionMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckOcclusionMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckGlossinessMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckGlossinessValue(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckMetallicGlossMapTexture(materialMapperContext))
{
yield return item;
}
foreach (var item in CheckMetallicValue(materialMapperContext))
{
yield return item;
}
if (materialMapperContext.Context.Options.LoadDisplacementTextures)
{
foreach (var item in CheckDisplacementTexture(materialMapperContext))
{
yield return item;
}
}
BuildMaterial(materialMapperContext);
}
private IEnumerable CheckDiffuseMapTexture(MaterialMapperContext materialMapperContext)
{
var diffuseTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.DiffuseMap);
var textureValue = materialMapperContext.Material.GetTextureValue(diffuseTexturePropertyName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Diffuse, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyDiffuseMapTexture))
{
yield return item;
}
}
private IEnumerable ApplyDiffuseMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_BaseMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.DiffuseMap);
yield break;
}
private IEnumerable CheckGlossinessValue(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.GlossinessOrRoughness, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_Smoothness", value);
yield break;
}
private IEnumerable CheckMetallicValue(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.Metallic, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_Metallic", value);
yield break;
}
private IEnumerable CheckEmissionMapTexture(MaterialMapperContext materialMapperContext)
{
var emissionTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.EmissionMap);
var textureValue = materialMapperContext.Material.GetTextureValue(emissionTexturePropertyName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Emission, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyEmissionMapTexture))
{
yield return item;
}
}
private IEnumerable ApplyEmissionMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture == null && textureLoadingContext.MaterialMapperContext.VirtualMaterial.HasEmissionColor)
{
textureLoadingContext.OriginalUnityTexture = textureLoadingContext.UnityTexture = TriLibCore.Textures.DefaultTextures.White;
}
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_EmissionMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.EmissionMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_EMISSION");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_EMISSION");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
yield break;
}
private IEnumerable CheckNormalMapTexture(MaterialMapperContext materialMapperContext)
{
var normalMapTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.NormalMap);
var textureValue = materialMapperContext.Material.GetTextureValue(normalMapTexturePropertyName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.NormalMap, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyNormalMapTexture))
{
yield return item;
}
}
private IEnumerable ApplyNormalMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_BumpMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.NormalMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_NORMALMAP");
var normalStrengthPropertyName = textureLoadingContext.MaterialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.NormalStrength);
if (textureLoadingContext.MaterialMapperContext.Material.HasProperty(normalStrengthPropertyName))
{
var normalStrength = textureLoadingContext.MaterialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.NormalStrength, textureLoadingContext.MaterialMapperContext);
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_NormalScale", normalStrength);
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_NormalScale", 1f);
}
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_NORMALMAP");
}
yield break;
}
private IEnumerable CheckTransparencyMapTexture(MaterialMapperContext materialMapperContext)
{
materialMapperContext.VirtualMaterial.HasAlpha |= materialMapperContext.Material.UsesAlpha;
var transparencyTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.TransparencyMap);
var textureValue = materialMapperContext.Material.GetTextureValue(transparencyTexturePropertyName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Transparency, textureValue, CheckTextureOffsetAndScalingCoroutine))
{
yield return item;
}
}
private IEnumerable CheckSpecularMapTexture(MaterialMapperContext materialMapperContext)
{
var specularTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.SpecularMap);
var textureValue = materialMapperContext.Material.GetTextureValue(specularTexturePropertyName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Specular, textureValue, CheckTextureOffsetAndScalingCoroutine))
{
yield return item;
}
}
private IEnumerable CheckOcclusionMapTexture(MaterialMapperContext materialMapperContext)
{
var occlusionMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.OcclusionMap);
var textureValue = materialMapperContext.Material.GetTextureValue(occlusionMapTextureName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Occlusion, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyOcclusionMapTexture))
{
yield return item;
}
}
private IEnumerable ApplyOcclusionMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.Texture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_OcclusionMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.OcclusionMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_OCCLUSIONMAP");
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_OCCLUSIONMAP");
}
yield break;
}
private IEnumerable CheckGlossinessMapTexture(MaterialMapperContext materialMapperContext)
{
var auxiliaryMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.GlossinessOrRoughnessMap);
var textureValue = materialMapperContext.Material.GetTextureValue(auxiliaryMapTextureName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.GlossinessOrRoughness, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyGlossinessMapTexture))
{
yield return item;
}
}
private IEnumerable CheckMetallicGlossMapTexture(MaterialMapperContext materialMapperContext)
{
var metallicGlossMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.MetallicMap);
var textureValue = materialMapperContext.Material.GetTextureValue(metallicGlossMapTextureName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Metalness, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyMetallicGlossMapTexture))
{
yield return item;
}
}
private IEnumerable CheckDisplacementTexture(MaterialMapperContext materialMapperContext)
{
var displacementMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.DisplacementMap);
var textureValue = materialMapperContext.Material.GetTextureValue(displacementMapTextureName);
foreach (var item in LoadTextureWithCoroutineCallbacks(materialMapperContext, TextureType.Displacement, textureValue, CheckTextureOffsetAndScalingCoroutine, ApplyDisplacementTexture))
{
yield return item;
}
}
protected virtual IEnumerable ApplyGlossinessMapTexture(TextureLoadingContext textureLoadingContext)
{
yield break;
}
private IEnumerable ApplyMetallicGlossMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_MetallicGlossMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.MetallicMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("METALLICSPECGLOSSMAP");
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("METALLICSPECGLOSSMAP");
}
yield break;
}
private IEnumerable ApplyDisplacementTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_ParallaxMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.DisplacementMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_PARALLAXMAP");
var displacementStrengthPropertyName = textureLoadingContext.MaterialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.DisplacementStrength);
if (textureLoadingContext.MaterialMapperContext.Material.HasProperty(displacementStrengthPropertyName))
{
var normalStrength = textureLoadingContext.MaterialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.DisplacementStrength, textureLoadingContext.MaterialMapperContext);
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_Parallax", normalStrength);
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_Parallax", 0f);
}
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_PARALLAXMAP");
}
yield break;
}
private IEnumerable CheckEmissionColor(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericColorValueMultiplied(GenericMaterialProperty.EmissionColor, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_EmissionColor", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
if (value != Color.black)
{
materialMapperContext.VirtualMaterial.EnableKeyword("_EMISSION");
materialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
materialMapperContext.VirtualMaterial.SetProperty("_EmissiveIntensity", 1f);
materialMapperContext.VirtualMaterial.HasEmissionColor = true;
}
else
{
materialMapperContext.VirtualMaterial.DisableKeyword("_EMISSION");
materialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
yield break;
}
private IEnumerable CheckDiffuseColor(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericColorValueMultiplied(GenericMaterialProperty.DiffuseColor, materialMapperContext);
value.a *= materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.AlphaValue);
materialMapperContext.VirtualMaterial.HasAlpha |= value.a < 1f;
materialMapperContext.VirtualMaterial.SetProperty("_BaseColor", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
yield break;
}
public override string GetDiffuseTextureName(MaterialMapperContext materialMapperContext)
{
return "_BaseMap";
}
public override string GetGlossinessOrRoughnessTextureName(MaterialMapperContext materialMapperContext)
{
return "_MetallicGlossMap";
}
public override string GetDiffuseColorName(MaterialMapperContext materialMapperContext)
{
return "_BaseColor";
}
public override string GetEmissionColorName(MaterialMapperContext materialMapperContext)
{
return "_EmissionColor";
}
public override string GetGlossinessOrRoughnessName(MaterialMapperContext materialMapperContext)
{
return "_Smoothness";
}
public override string GetMetallicName(MaterialMapperContext materialMapperContext)
{
return "_Metallic";
}
public override string GetMetallicTextureName(MaterialMapperContext materialMapperContext)
{
return null;
}
}
}