Files
Studio/Assets/Scripts/ConnectionHandlePoint.cs

20 lines
562 B
C#

using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UI.Extensions;
using XRLib.UI;
using Studio.UI;
using static DrawLine;
namespace Studio
{
public class ConnectionHandlePoint : UIBase, IPointerDownHandler
{
public void OnPointerDown(PointerEventData eventData)
{
//clickPos = new Vector2(eventData.position.x + rectTransform.rect.x, eventData.position.y + rectTransform.rect.y);
FindFirstObjectByType<Canvas_Component>().Connect(this);
}
}
}