20 lines
556 B
C#
20 lines
556 B
C#
using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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using XRLib.UI;
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using XED.UI;
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using static DrawLine;
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namespace XED
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{
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public class ConnectionHandlePoint : UIBase, IPointerDownHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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//clickPos = new Vector2(eventData.position.x + rectTransform.rect.x, eventData.position.y + rectTransform.rect.y);
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FindFirstObjectByType<Canvas_Component>().Connect(this);
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}
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}
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} |