Files
Studio/Assets/TMPFolder/UI_BaseDataButton.cs
2025-05-22 18:29:09 +09:00

42 lines
919 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XED.UI;
using Studio.Setting.Connect;
namespace XED
{
public class UI_BaseDataButton : MonoBehaviour
{
public Panel_Repository panel_Repository;
Button button;
TextMeshProUGUI buttonName;
string baseDataKey;
StudioEntityWithState<object> baseDataValue;
private void Awake()
{
button = GetComponent<Button>();
buttonName = GetComponentInChildren<TextMeshProUGUI>();
button.onClick.AddListener(OnClickButton);
}
void OnClickButton()
{
panel_Repository.ShowInformation_BaseInfo(baseDataValue);
}
public void SetButtonData(string name, StudioEntityWithState<object> data)
{
baseDataKey = name;
baseDataValue = data;
buttonName.text = name;
}
}
}