Files
Studio/Assets/TMPFolder/Popup/UIAlertManager.cs
2025-05-22 16:12:56 +09:00

96 lines
2.7 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using Studio.Core;
using XRLib;
namespace Studio.UI.Popup
{
public class UIAlertManager : UnitySingleton<UIAlertManager>
{
private GameObject prefab;
private UIAlert alert;
//public override void AfterAwake()
//{
// base.AfterAwake();
// SceneManager.sceneUnloaded += OnSceneUnloaded;
//}
//private void OnSceneUnloaded(Scene arg0)
//{
// if (alert != null) alert.transform.SetParent(null, false);
//}
//private void Create()
//{
// if (alert == null)
// {
// if (prefab == null)
// {
// prefab = Resources.Load("Prefabs/Popup/UIAlert", typeof(GameObject)) as GameObject;
// }
// GameObject go = UnityEngine.Object.Instantiate(prefab);
// alert = go.GetComponent<UIAlert>();
// }
// var canvas = FindAnyObjectByType<Canvas_Label>();
// alert.transform.SetParent(canvas.Canvas.rootCanvas.transform, false);
//}
//public async UniTask ShowAlert(string title, string message, string okButtonTitle = "OK")
//{
// Create();
// bool isClosed = false;
// alert.Init(title: title, message: message, okButtonText: okButtonTitle, showCancelButton: false);
// alert.OnOk.AddListener(() =>
// {
// isClosed = true;
// });
// alert.Open();
// await UniTask.WaitUntil(() => isClosed == true);
//}
//public async UniTask<bool> ShowConfirm(string title, string message, string okButtonTitle = "OK", string cancelButtonTitle = "CANCEL")
//{
// Create();
// bool isClosed = false;
// bool result = false;
// alert.Init(title, message, okButtonTitle, cancelButtonTitle, true);
// alert.OnOk.AddListener(() =>
// {
// result = true;
// isClosed = true;
// });
// alert.OnCancel.AddListener(() =>
// {
// result = false;
// isClosed = true;
// });
// alert.Open();
// await UniTask.WaitUntil(() => isClosed == true);
// return result;
//}
//public void ShowWinAlert(string title, string message)
//{
// WindowTools.Alert(title, message);
//}
//public bool ShowWinConfirm(string title, string message)
//{
// // bool result = WindowTools.Confirm(title, message);
// return false;
//}
}
}