using System.Collections; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using WI.UI; using XED.Asset; using XED.Hierarchy; namespace XED.UI { public class ScrollViewMenu_ImportExport : PanelBase, IDeselectHandler { private Canvas canvas; private CustomScrollRect scrollRect; private Button btnExport; private Button btnImport; private Selectable selectable; private void Awake() { canvas = GetComponentInParent(); selectable = GetComponent(); foreach (Button btn in GetComponentsInChildren