using RTG; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using XRLib; using XRLib.UI; namespace XED.UI { public class Panel_ObjectTool : PanelBase { private HashSet targets = new(); public event Action onClickMove; public event Action onClickScale; public event Action onClickRotate; public event Action onClickRemove; public event Action> onClickTexture; private Button button_texture; public Vector3 plusPos; public float plus; public override void AfterAwake() { Button button_move = Find