using UnityEditor; using UnityEngine; namespace TriLibCore.Editor { [InitializeOnLoad] public class TriLibSplashScreen { static TriLibSplashScreen() { EditorApplication.update += Update; } private static void Update() { EditorApplication.update -= Update; if (!EditorApplication.isPlayingOrWillChangePlaymode && !EditorPrefs.GetBool(TriLibVersionInfo.Instance.SkipVersionInfoKey)) { TriLibVersionNotes.ShowWindow(); } } } }