using UnityEngine; using UnityEditor; namespace RTG.Editor { [CustomEditor(typeof(RTCameraBackground))] public class RTCameraBackgroundInspector : UnityEditor.Editor { private RTCameraBackground _cameraBk; public override void OnInspectorGUI() { _cameraBk.Settings.UsesFoldout = true; _cameraBk.Settings.FoldoutLabel = "Settings"; _cameraBk.Settings.RenderEditorGUI(_cameraBk); } private void OnEnable() { _cameraBk = target as RTCameraBackground; } } }