using System; using UnityEngine; using UnityEngine.UI; using XRLib.UI; namespace Studio.UI { public class Panel_ModeControl : PanelBase { Button button_ObjectMode; Button button_PropertyMode; public Action onClickObjectMode; public Action onClickPropertyMode; public override void AfterAwake() { button_ObjectMode.onClick.AddListener(OnClickObjectMode); button_PropertyMode.onClick.AddListener(OnClickPropertyMode); } private void OnClickPropertyMode() { //onClickPropertyMode(); } private void OnClickObjectMode() { onClickObjectMode(); } } }