using System; using TMPro; using TriLibCore.Extensions; using UnityEngine; using UnityEngine.UI; using UVC.UI; using XRLib; namespace Studio.UI { public class UI_MQTTTestResultItem : MonoBehaviour { public Transform Item_Topic; public UVCKeyValueItem Item_TopicPayload; public UVCKeyValueItem Item_TopicPacketSize; public Button expand; public Button refresh; private void Awake() { Item_Topic = transform.DeepFind(nameof(Item_Topic)); Item_TopicPayload = transform.DeepFind(nameof(Item_TopicPayload)); Item_TopicPacketSize = transform.DeepFind(nameof(Item_TopicPacketSize)); refresh = Item_Topic.GetComponentInChildren