using System.Linq; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityEngine.UI.Extensions; using XRLib.UI; using XED.UI; using static DrawLine; namespace XED { public class ConnectionHandlePoint : UIBase, IPointerDownHandler { public void OnPointerDown(PointerEventData eventData) { //clickPos = new Vector2(eventData.position.x + rectTransform.rect.x, eventData.position.y + rectTransform.rect.y); FindFirstObjectByType().Connect(this); } } }