using System; using TMPro; using UnityEngine; using UnityEngine.UI; using XRLib.UI; namespace Studio.UI { public class UI_LogicItem : UIBase { public Button Button_Edit; public Button Button_Remove; public Button Button_Add; public TextMeshProUGUI Text_Title; public Action onClickAdd; public Action onClickEdit; public Action onClickRemove; private ELogic currentLogic; public void Awake() { Button_Edit = transform.Find(nameof(Button_Edit)).GetComponent