using Newtonsoft.Json; using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using XRLib.UI; namespace Studio.UI { public class Panel_MQTTDataInfo : PanelBase { TextMeshProUGUI RawData; RectTransform rawDataRect; float rawDataFoldHeight; float rawDataOriginHeight; RectTransform RawDataFoldButton; bool isRawDataFoldOn; TextMeshProUGUI PacketSize; TextMeshProUGUI ElapsedTime; public override void AfterAwake() { rawDataRect = RawData.GetComponent(); rawDataFoldHeight = rawDataRect.sizeDelta.y; RawDataFoldButton.GetComponent