using Studio.Manage; using Studio.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UVC.UI; using XRLib; using XRLib.UI; namespace Studio { public class Panel_MQTTTestResult : PanelBase { public UVCKeyValueItem Item_Domain; public UVCKeyValueItem Item_Port; public ScrollRect scrollView_TopicResults; public UI_MQTTTestResultItem prf_MQTTTestResultItem; public Button button_Close; public struct MQTTTestResult { public string topic; public string message; public string payload; } private void Awake() { button_Close = transform.DeepFind