using System.Collections; using System.Collections.Generic; using UnityEngine; namespace XRLib { public class MaxRangeLimitter { public Collider maxRange; public void SetRange(Collider maxrRangeCollider) { maxRange = maxrRangeCollider; } public bool MoveRangeLimit(Vector3 pos) { if (maxRange == null) return false; if (maxRange.bounds.Contains(pos)) { return true; } return false; } } }