using UnityEngine; using UnityEngine.UI; using XED.UI; namespace XED { public class AccessibilitySettings_ButtonDropdown : UI_ButtonDropdown { [SerializeField] private GameObject BG; private LayoutElement itemLE; private LayoutElement dropdownLE; void Start() { itemLE = GetComponent(); dropdownLE = dropdownScrollview.GetComponent(); } public override void Open() { base.Open(); dropdownLE.ignoreLayout = false; itemLE.ignoreLayout = true; //BG.SetActive(false); } } }