거리 측정 충돌 해결 / 윈도우 메뉴 드롭다운에 간섭되고 있는 객체 목록 UI 활성화 버튼 추가 #36
@@ -236,7 +236,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3097470657670304171
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CanvasRenderer:
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||||
@@ -720,7 +720,7 @@ RectTransform:
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||||
m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2061718949882192120
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CanvasRenderer:
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@@ -796,7 +796,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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||||
m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2889234264731888109
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CanvasRenderer:
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@@ -872,7 +872,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7819340452723330143
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CanvasRenderer:
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@@ -1220,7 +1220,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9125045971131934483
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CanvasRenderer:
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@@ -1296,7 +1296,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 30}
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m_SizeDelta: {x: 120, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5227252712573134147
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CanvasRenderer:
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@@ -239,6 +239,11 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7178528}
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m_CullTransparentMesh: 1
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--- !u!224 &26689714 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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m_PrefabInstance: {fileID: 1704958103}
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m_PrefabAsset: {fileID: 0}
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--- !u!224 &41784374 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 6291666171046911034, guid: 1bc9e043f1497cd4fbb8e241c26966c1, type: 3}
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@@ -4087,6 +4092,7 @@ RectTransform:
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- {fileID: 1085911555}
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- {fileID: 1712022043}
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- {fileID: 1229281891}
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- {fileID: 26689714}
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m_Father: {fileID: 1981809316}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -4122,6 +4128,7 @@ MonoBehaviour:
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panel_draghandler: {fileID: 0}
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panel_assetedit: {fileID: 0}
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panel_thumbnail: {fileID: 0}
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panel_objectdistance: {fileID: 0}
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--- !u!114 &545811783
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -8122,7 +8129,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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value: 0.0000045731117
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value: 0.00038443718
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objectReference: {fileID: 0}
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- target: {fileID: 7484356029459005624, guid: 3335bcff08be47a4baa17f7fde07b24e, type: 3}
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propertyPath: m_Name
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@@ -16890,6 +16897,103 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1001 &1704958103
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 545811781}
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m_Modifications:
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- target: {fileID: 1037199441371851518, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_Name
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value: Panel_ObjectDistance
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_AnchorMax.x
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_AnchorMax.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_AnchorMin.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6791165779322739231, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalRotation.w
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value: 1
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propertyPath: m_LocalRotation.z
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: e34354bad51342e4ca9569fd37c9b8dd, type: 3}
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--- !u!1 &1710831775
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using XED.UI;
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using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
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namespace XED.Util
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@@ -180,6 +181,7 @@ namespace XED.Util
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public void Select()
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{
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//ResizeBoundary();
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FindSingle<Panel_ObjectDistance>().SelectObjectFromCreate(this);
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isSelected = true;
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||||
objectRenderer.material = matCubeSelected;
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Show();
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@@ -240,7 +242,8 @@ namespace XED.Util
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public RaycastHit GetObjectHit(Vector3 direction)
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{
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RaycastHit hitInfo;
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||||
Physics.BoxCast(boxCollider.bounds.center, boxCollider.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
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Vector3 changedScale = Vector3.Scale(boxCollider.size, transform.lossyScale);
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Physics.BoxCast(boxCollider.bounds.center, changedScale / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
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||||
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return hitInfo;
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||||
}
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||||
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||||
@@ -47,7 +47,7 @@ namespace XED.Manage
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||||
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
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||||
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
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||||
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
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customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.ActivateFromSelect;
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customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.SelectObjectFromClick;
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customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
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customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
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customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });
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@@ -1,12 +1,14 @@
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using XED.Util;
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using XRLib;
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using XRLib.UI;
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||||
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namespace XED.UI
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||||
{
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||||
public class Panel_ObjectDistance : PanelBase
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||||
public class Panel_ObjectDistance : PanelBase, ISingle
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||||
{
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||||
GameObject linePrefab;
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||||
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||||
@@ -34,18 +36,17 @@ namespace XED.UI
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||||
distanceLines.Add(Distance_foward, Instantiate(linePrefab));
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||||
distanceLines.Add(Distance_back, Instantiate(linePrefab));
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||||
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||||
foreach (var rect in distanceLines.Keys)
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||||
{
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||||
rect.gameObject.SetActive(false);
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||||
distanceLines[rect].gameObject.SetActive(false);
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||||
}
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||||
DeactivateAll();
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||||
}
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||||
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||||
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||||
private void Update()
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||||
{
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||||
if (selectedObject == null)
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||||
if (selectedObject == null || selectedObject.isCollided)
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||||
{
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||||
DeactivateAll();
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||||
return;
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||||
}
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||||
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||||
UpdateDistance(Distance_up, Vector3.up);
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||||
UpdateDistance(Distance_down, Vector3.down);
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||||
@@ -55,26 +56,29 @@ namespace XED.UI
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UpdateDistance(Distance_back, Vector3.back);
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}
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||||
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||||
public void Activate(GameObject obj)
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||||
public void SelectObjectFromCreate(CustomAssetRenderObject obj)
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||||
{
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||||
selectedObject = obj.GetComponent<CustomAssetRenderObject>();
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||||
selectedObject = obj;
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||||
}
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||||
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||||
public void ActivateFromSelect(string name, List<GameObject> objects)
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||||
public void SelectObjectFromClick(string name, List<GameObject> objects)
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||||
{
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||||
if (objects.Count != 1)
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||||
{
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||||
Deactivate();
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||||
selectedObject = null;
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||||
return;
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||||
}
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||||
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||||
selectedObject = objects[0].GetComponent<CustomAssetRenderObject>();
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||||
SetActive(true);
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||||
}
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||||
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||||
public void Deactivate()
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||||
void DeactivateAll()
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||||
{
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||||
SetActive(false);
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||||
foreach (var rect in distanceLines.Keys)
|
||||
{
|
||||
rect.gameObject.SetActive(false);
|
||||
distanceLines[rect].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
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||||
void UpdateDistance(RectTransform rect, Vector3 direction)
|
||||
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||||
@@ -149,7 +149,6 @@ namespace XED.UI
|
||||
{
|
||||
if (dir == ResizeDirection.None)
|
||||
{
|
||||
Debug.Log("None");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user