프로그램 시작시 스플래시 변경 #31

Merged
UVCXR merged 1 commits from pgd/20250327_2 into main 2025-03-27 11:58:57 +09:00
7 changed files with 10 additions and 7 deletions

View File

@@ -6,6 +6,7 @@ using XED.VirtualFactory;
namespace XED.EditorUtil namespace XED.EditorUtil
{ {
#if UNITY_EDITOR
[CustomEditor(typeof(AGVMap))] [CustomEditor(typeof(AGVMap))]
public class AGVMapEditor : Editor public class AGVMapEditor : Editor
{ {
@@ -60,4 +61,5 @@ namespace XED.EditorUtil
} }
} }
} }
#endif
} }

View File

@@ -5,6 +5,7 @@ namespace XED.EditorUtil
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using XED.VirtualFactory; using XED.VirtualFactory;
#if UNITY_EDITOR
[CustomEditor(typeof(AGVNode))] [CustomEditor(typeof(AGVNode))]
public class AGVNodeEditor : Editor public class AGVNodeEditor : Editor
{ {
@@ -31,4 +32,5 @@ namespace XED.EditorUtil
Selection.activeGameObject = copy.gameObject; Selection.activeGameObject = copy.gameObject;
} }
} }
#endif
} }

View File

@@ -1,4 +1,3 @@
using Microsoft.Unity.VisualStudio.Editor;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;

View File

@@ -14,6 +14,7 @@ namespace XED
{ {
static List<TwinContainer> twinContainerList = new(); static List<TwinContainer> twinContainerList = new();
#if UNITY_EDITOR
[MenuItem("Tools/TwinObjectsSetting")] [MenuItem("Tools/TwinObjectsSetting")]
public static void TwinObjectsSetting() public static void TwinObjectsSetting()
{ {
@@ -21,7 +22,6 @@ namespace XED
} }
//TODO : 경로를 하드코딩 하는 방식 이외의 다른 방식 활용, Prefab 의 이름 파싱을 이용한 방식 활용(PRF_Robot01_Robot) //TODO : 경로를 하드코딩 하는 방식 이외의 다른 방식 활용, Prefab 의 이름 파싱을 이용한 방식 활용(PRF_Robot01_Robot)
static void AutomateTwinObjectSetup() static void AutomateTwinObjectSetup()
{ {
@@ -115,6 +115,6 @@ namespace XED
transparentTexture.Apply(); transparentTexture.Apply();
return transparentTexture; return transparentTexture;
} }
#endif
} }
} }

View File

@@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor.VersionControl;
using UnityEngine; using UnityEngine;
namespace XED.VirtualFactory namespace XED.VirtualFactory

View File

@@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor.Localization.Plugins.XLIFF.V12;
using UnityEngine; using UnityEngine;
using XRLib; using XRLib;

View File

@@ -19,7 +19,9 @@ MonoBehaviour:
m_PlatformBuildProfile: m_PlatformBuildProfile:
rid: 4833515164744024360 rid: 4833515164744024360
m_OverrideGlobalSceneList: 1 m_OverrideGlobalSceneList: 1
m_Scenes: [] m_Scenes:
- m_enabled: 1
m_path: Assets/Scenes/0.22.7.unity
m_ScriptingDefines: [] m_ScriptingDefines: []
m_PlayerSettingsYaml: m_PlayerSettingsYaml:
m_Settings: m_Settings:
@@ -40,7 +42,7 @@ MonoBehaviour:
- line: '| cursorHotspot: {x: 0, y: 0}' - line: '| cursorHotspot: {x: 0, y: 0}'
- line: '| m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: - line: '| m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b:
0.1254902, a: 1}' 0.1254902, a: 1}'
- line: '| m_ShowUnitySplashScreen: 1' - line: '| m_ShowUnitySplashScreen: 0'
- line: '| m_ShowUnitySplashLogo: 1' - line: '| m_ShowUnitySplashLogo: 1'
- line: '| m_SplashScreenOverlayOpacity: 1' - line: '| m_SplashScreenOverlayOpacity: 1'
- line: '| m_SplashScreenAnimation: 1' - line: '| m_SplashScreenAnimation: 1'