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7
Assets/Prefabs/AAA/Panel_ToastMessage.prefab.meta
Normal file
7
Assets/Prefabs/AAA/Panel_ToastMessage.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: e9508decb91c2994f92851c5c4315f57
|
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externalObjects: {}
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userData:
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assetBundleVariant:
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@@ -270,4 +270,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ee8826b08a67ea84ba1b9d407b34f551, type: 3}
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m_Script: {fileID: 11500000, guid: ee8826b08a67ea84ba1b9d407b34f551, type: 3}
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padding: {x: 20, y: 10}
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padding: {x: 30, y: 10}
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|||||||
@@ -119,6 +119,8 @@ namespace Studio.Command
|
|||||||
searchAsset.renderObject.gameObject.SetActive(true);
|
searchAsset.renderObject.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_toastmessage.ActivateMessage("Copy");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ namespace Studio
|
|||||||
public Panel_DataConnectModal panel_dataconnectmodal;
|
public Panel_DataConnectModal panel_dataconnectmodal;
|
||||||
public Panel_AlarmConnectModal panel_alarmconnectmodal;
|
public Panel_AlarmConnectModal panel_alarmconnectmodal;
|
||||||
internal Panel_MQTTTestResult panel_mqtttestresult;
|
internal Panel_MQTTTestResult panel_mqtttestresult;
|
||||||
|
public Panel_ToastMessage panel_toastmessage;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|||||||
48
Assets/Scripts/Studio/UI/Panel/Panel_ToastMessage.cs
Normal file
48
Assets/Scripts/Studio/UI/Panel/Panel_ToastMessage.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using XRLib.UI;
|
||||||
|
|
||||||
|
namespace Studio.UI
|
||||||
|
{
|
||||||
|
public class Panel_ToastMessage : PanelBase
|
||||||
|
{
|
||||||
|
RectTransform Image_bg;
|
||||||
|
TextMeshProUGUI Text_Message;
|
||||||
|
|
||||||
|
public Vector2 padding = new Vector2(20f, 10f);
|
||||||
|
private float delay = 1f;
|
||||||
|
|
||||||
|
public override void AfterAwake()
|
||||||
|
{
|
||||||
|
transform.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ActivateMessage(string message)
|
||||||
|
{
|
||||||
|
Text_Message.text = message;
|
||||||
|
|
||||||
|
UpdateBackgroundSize();
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
StartCoroutine(AutoDeactivateAfterDelay());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeactivateMessage()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AutoDeactivateAfterDelay()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
DeactivateMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateBackgroundSize()
|
||||||
|
{
|
||||||
|
float textWidth = Text_Message.preferredWidth;
|
||||||
|
float textHeight = Text_Message.preferredHeight;
|
||||||
|
Image_bg.sizeDelta = new Vector2(textWidth + padding.x, textHeight + padding.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 342dbf6aa759fab499828fbf940b0dd7
|
||||||
@@ -15,6 +15,8 @@ namespace Studio.UI
|
|||||||
TextMeshProUGUI text_tooltip;
|
TextMeshProUGUI text_tooltip;
|
||||||
|
|
||||||
public Vector2 padding = new Vector2(20f, 10f);
|
public Vector2 padding = new Vector2(20f, 10f);
|
||||||
|
private float standardScreenWidth = 1920f;
|
||||||
|
private float standardScreenHeight = 1080f;
|
||||||
|
|
||||||
public override void AfterAwake()
|
public override void AfterAwake()
|
||||||
{
|
{
|
||||||
@@ -73,21 +75,12 @@ namespace Studio.UI
|
|||||||
{
|
{
|
||||||
Vector2 mousePos = Input.mousePosition;
|
Vector2 mousePos = Input.mousePosition;
|
||||||
|
|
||||||
float bgSizeX = image_bg.sizeDelta.x / 2;
|
float bgSizeX = image_bg.sizeDelta.x / 2 * Screen.width / standardScreenWidth;
|
||||||
float bgSizeY = image_bg.sizeDelta.y / 2;
|
float bgSizeY = image_bg.sizeDelta.y / 2 * Screen.height / standardScreenHeight;
|
||||||
|
|
||||||
float movePosX = mousePos.x + bgSizeX;
|
float movePosX = (mousePos.x + bgSizeX);
|
||||||
float movePosY = mousePos.y - bgSizeY;
|
float movePosY = mousePos.y - bgSizeY;
|
||||||
|
|
||||||
if (mousePos.x + image_bg.sizeDelta.x > Screen.width)
|
|
||||||
{
|
|
||||||
movePosX = mousePos.x - bgSizeX;
|
|
||||||
}
|
|
||||||
if (mousePos.y - image_bg.sizeDelta.y < 0)
|
|
||||||
{
|
|
||||||
movePosY = mousePos.y + bgSizeY;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 movePos = new Vector2(movePosX, movePosY);
|
Vector2 movePos = new Vector2(movePosX, movePosY);
|
||||||
|
|
||||||
image_bg.transform.position = movePos;
|
image_bg.transform.position = movePos;
|
||||||
|
|||||||
Reference in New Issue
Block a user