7/2 빌드 버전 #196
@@ -50,10 +50,10 @@ namespace Studio.Command
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searchAsset.assetData.RemoveTransform(searchAsset.renderObject.transform);
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searchAsset.assetData.RemoveTransform(searchAsset.renderObject.transform);
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searchAsset.renderObject.gameObject.SetActive(false);
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searchAsset.renderObject.gameObject.SetActive(false);
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objects.Add(searchAsset.renderObject);
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objects.Add(searchAsset.renderObject);
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connector.connectedAssets.Remove(searchAsset);
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//connector.connectedAssets.Remove(searchAsset);
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}
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}
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connector.componentScrollView.RemoveItem(connectedAsset.hierarchyItem);
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connector.componentScrollView.RemoveItem(connectedAsset.hierarchyItem);
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connector.connectedAssets.Remove(connectedAsset);
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//connector.connectedAssets.Remove(connectedAsset);
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}
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}
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foreach(var o in objects)
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foreach(var o in objects)
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@@ -85,9 +85,9 @@ namespace Studio.Command
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searchAsset.assetData.AddTransformToRender(searchAsset.renderObject.transform);
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searchAsset.assetData.AddTransformToRender(searchAsset.renderObject.transform);
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searchAsset.renderObject.gameObject.SetActive(true);
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searchAsset.renderObject.gameObject.SetActive(true);
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objects.Add(searchAsset.renderObject);
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objects.Add(searchAsset.renderObject);
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connector.connectedAssets.Add(searchAsset);
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//connector.connectedAssets.Add(searchAsset);
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}
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}
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connector.connectedAssets.Add(connectedAsset);
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//connector.connectedAssets.Add(connectedAsset);
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objects.Add(connectedAsset.renderObject);
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objects.Add(connectedAsset.renderObject);
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}
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}
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@@ -1 +1 @@
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77439a0de80e9b4861c25c52b97dc770
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ad634d680da1f81c93bb728b20f31ee3
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