Undo, Redo 시 객체의 콜라이더가 정상적이지 않은 문제 #188
@@ -150,7 +150,7 @@ namespace Studio.AssetTool
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//selectRenderObject.OnSelected += panel_ObjectDistance.SelectObjectFromCreate;
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//selectRenderObject.OnSelected += panel_ObjectDistance.SelectObjectFromCreate;
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selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
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selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
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selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
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selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
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selectRenderObject.CreateRenderObject();
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selectRenderObject.CreateRenderObjectAndResizeBoundary();
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selectRenderObject.Select();
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selectRenderObject.Select();
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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CoroutineRunner.instance.StartCoroutine(ChangeSelectedAssetTransform());
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CoroutineRunner.instance.StartCoroutine(ChangeSelectedAssetTransform());
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@@ -183,7 +183,7 @@ namespace Studio.AssetTool
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//selectRenderObject.OnSelected += panel_ObjectDistance.SelectObjectFromCreate;
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//selectRenderObject.OnSelected += panel_ObjectDistance.SelectObjectFromCreate;
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selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
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selectRenderObject.instantiateObject = selectedAssetData.InstantiateLoadedObject;
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selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
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selectRenderObject.getBounds = selectedAssetData.GetCombinedBoundary;
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selectRenderObject.CreateRenderObject();
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selectRenderObject.CreateRenderObjectAndResizeBoundary();
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selectRenderObject.Select();
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selectRenderObject.Select();
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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selectedAssetData.AddTransformToRender(selectedItem.transform);
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CoroutineRunner.instance.StartCoroutine(ChangeSelectedAssetTransform());
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CoroutineRunner.instance.StartCoroutine(ChangeSelectedAssetTransform());
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@@ -218,6 +218,13 @@ namespace Studio.AssetTool
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Hide();
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Hide();
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}
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}
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public void CreateRenderObject()
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public void CreateRenderObject()
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{
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if (renderObject == null)
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{
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renderObject = instantiateObject?.Invoke(transform);
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}
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}
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public void CreateRenderObjectAndResizeBoundary()
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{
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{
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if (renderObject == null)
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if (renderObject == null)
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{
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{
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@@ -56,7 +56,7 @@ namespace Studio.Command
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copyAsset.renderObject.getBounds = copySource.assetData.GetCombinedBoundary;
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copyAsset.renderObject.getBounds = copySource.assetData.GetCombinedBoundary;
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copyAsset.renderObject.onTransformChanged = copySource.assetData.OnTransformDataChanged;
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copyAsset.renderObject.onTransformChanged = copySource.assetData.OnTransformDataChanged;
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copyAsset.renderObject.instantiateObject = copySource.assetData.InstantiateLoadedObject;
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copyAsset.renderObject.instantiateObject = copySource.assetData.InstantiateLoadedObject;
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copyAsset.renderObject.CreateRenderObject();
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copyAsset.renderObject.CreateRenderObjectAndResizeBoundary();
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copyAsset.hierarchyItem.linkedObject = copyObject;
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copyAsset.hierarchyItem.linkedObject = copyObject;
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copyAsset.renderObject.transform.position = copySource.renderObject.transform.position;
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copyAsset.renderObject.transform.position = copySource.renderObject.transform.position;
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copyAsset.renderObject.transform.rotation = copySource.renderObject.transform.rotation;
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copyAsset.renderObject.transform.rotation = copySource.renderObject.transform.rotation;
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@@ -83,7 +83,7 @@ namespace Studio.Command
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childAsset.renderObject.getBounds = childAsset.assetData.GetCombinedBoundary;
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childAsset.renderObject.getBounds = childAsset.assetData.GetCombinedBoundary;
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childAsset.renderObject.onTransformChanged = childAsset.assetData.OnTransformDataChanged;
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childAsset.renderObject.onTransformChanged = childAsset.assetData.OnTransformDataChanged;
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childAsset.renderObject.instantiateObject = childSource.assetData.InstantiateLoadedObject;
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childAsset.renderObject.instantiateObject = childSource.assetData.InstantiateLoadedObject;
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childAsset.renderObject.CreateRenderObject();
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childAsset.renderObject.CreateRenderObjectAndResizeBoundary();
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childAsset.hierarchyItem.linkedObject = copyChildObject;
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childAsset.hierarchyItem.linkedObject = copyChildObject;
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childAsset.renderObject.transform.position = childSource.renderObject.transform.position;
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childAsset.renderObject.transform.position = childSource.renderObject.transform.position;
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childAsset.renderObject.transform.rotation = childSource.renderObject.transform.rotation;
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childAsset.renderObject.transform.rotation = childSource.renderObject.transform.rotation;
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