From ce287ba9df638289c64bfe0ad6314e9fc341b1db Mon Sep 17 00:00:00 2001 From: geondo55 <102933884+geondo55@users.noreply.github.com> Date: Wed, 25 Jun 2025 14:20:11 +0900 Subject: [PATCH 1/2] =?UTF-8?q?Scene=EA=B8=B0=EC=A7=80=EB=AA=A8=20?= =?UTF-8?q?=EC=9C=84=EC=B9=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/0.30.0.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scenes/0.30.0.unity b/Assets/Scenes/0.30.0.unity index 696818d8..3c462c42 100644 --- a/Assets/Scenes/0.30.0.unity +++ b/Assets/Scenes/0.30.0.unity @@ -4564,7 +4564,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 224153425668364128, guid: 5814e191475da55449e996c6052e2ef7, type: 3} propertyPath: m_AnchoredPosition.y - value: -90 + value: -105 objectReference: {fileID: 0} - target: {fileID: 224153425668364128, guid: 5814e191475da55449e996c6052e2ef7, type: 3} propertyPath: m_LocalEulerAnglesHint.x -- 2.48.1.windows.1 From dc867997b952aac8a57b67473a13dcd556c67ff0 Mon Sep 17 00:00:00 2001 From: geondo55 <102933884+geondo55@users.noreply.github.com> Date: Wed, 25 Jun 2025 15:24:47 +0900 Subject: [PATCH 2/2] =?UTF-8?q?=EA=B2=80=EC=83=89=20=EA=B8=B0=EB=8A=A5=20?= =?UTF-8?q?=EB=8C=80=EC=86=8C=EB=AC=B8=EC=9E=90=20=EA=B5=AC=EB=B3=84=20?= =?UTF-8?q?=EC=97=86=EC=95=A0=EA=B8=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Studio/UI/TreeView/AssetLibraryItem.cs | 2 +- Assets/Scripts/Studio/UI/TreeView/HierarchyItem.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Studio/UI/TreeView/AssetLibraryItem.cs b/Assets/Scripts/Studio/UI/TreeView/AssetLibraryItem.cs index ec82bc99..0dca702a 100644 --- a/Assets/Scripts/Studio/UI/TreeView/AssetLibraryItem.cs +++ b/Assets/Scripts/Studio/UI/TreeView/AssetLibraryItem.cs @@ -141,7 +141,7 @@ namespace Studio.AssetLibraryTree AssetLibraryItem node = GetNext(true); while (node != null && node.layerNum != layerNum) { - if (node.name.Contains(name)) + if (node.name.ToLower().Contains(name.ToLower())) items.Add(node); node = node.GetNext(true); } diff --git a/Assets/Scripts/Studio/UI/TreeView/HierarchyItem.cs b/Assets/Scripts/Studio/UI/TreeView/HierarchyItem.cs index 0aa6c862..8b04c593 100644 --- a/Assets/Scripts/Studio/UI/TreeView/HierarchyItem.cs +++ b/Assets/Scripts/Studio/UI/TreeView/HierarchyItem.cs @@ -141,7 +141,7 @@ namespace Studio.HierarchyTree HierarchyItem node = GetNext(true); while (node != null && node.layerNum != layerNum) { - if (node.name.Contains(name)) + if (node.name.ToLower().Contains(name.ToLower())) items.Add(node); node = node.GetNext(true); } -- 2.48.1.windows.1