UI 레이아웃 수정
This commit is contained in:
@@ -1,9 +1,13 @@
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using Studio.UI;
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using UnityEngine;
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namespace Studio.Manage
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{
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public class PopupCanvasHandler : CanvasEventHandler
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{
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public PopupCanvasHandler(Canvas_Popup canvas_popup)
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{
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var canvas_static = EventConnector.instance.GetCanvas<Canvas_Static>();
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canvas_popup.panel_assetlibrary.scrollView.onSelect.AddListener(canvas_popup.panel_assetproperties.Open);
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canvas_popup.panel_assetproperties.onClickPreview += canvas_popup.panel_predefinedtype.Open;
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canvas_popup.panel_thumbnail.onGetPosition += canvas_popup.panel_assetlibrary.GetPositionX;
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@@ -13,16 +17,16 @@ namespace Studio.Manage
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canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_newprojectinfo.Close;
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canvas_popup.panel_quickstart.onClickOpenProject += canvas_popup.panel_openprojectinfo.Open;
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canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_scenetab.Open;
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canvas_popup.panel_newprojectinfo.onClickCreate += () => canvas_static.GetComponent<Canvas>().sortingOrder = 2;
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canvas_popup.panel_newprojectinfo.onClickCreate += canvas_static.panel_scenetab.Init;
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canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_quickstart.Close;
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canvas_popup.panel_newprojectinfo.onClickCreate += canvas_popup.panel_newprojectinfo.Close;
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canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_scenetab.Open;
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canvas_popup.panel_openprojectinfo.onClickOpen += () => canvas_static.GetComponent<Canvas>().sortingOrder = 2;
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canvas_popup.panel_openprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init;
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canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_quickstart.Close;
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canvas_popup.panel_openprojectinfo.onClickOpen += canvas_popup.panel_openprojectinfo.Close;
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canvas_popup.panel_scenetab.onSceneSettingTab += canvas_popup.panel_startsetting.Active;
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canvas_popup.panel_startsetting.onClickAppSetting += canvas_popup.panel_appsetting.Active;
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canvas_popup.panel_startsetting.onClickAuthSetting += canvas_popup.panel_authsetting.Active;
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canvas_popup.panel_startsetting.onClickAPISetting += canvas_popup.panel_apisetting.Active;
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@@ -10,17 +10,20 @@ namespace Studio.Manage
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public StaticCanvasHandler(Canvas_Static canvas_static)
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{
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var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
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GameObject componentWindow = canvas_Popup.panel_hierarchy.gameObject;
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canvas_static.panel_scenetab.onSceneSettingTab += canvas_Popup.panel_startsetting.Active;
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GameObject hierarchyWindow = canvas_Popup.panel_hierarchy.gameObject;
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GameObject interferedobjectlistWindow = canvas_Popup.panel_interferedobjectlist.gameObject;
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GameObject assetWindow = canvas_Popup.panel_assetlibrary.gameObject;
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GameObject assetLibraryWindow = canvas_Popup.panel_assetlibrary.gameObject;
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canvas_static.panel_shortcuts.onClickOpenAssetWindow += (() => assetWindow.SetActive(!assetWindow.activeSelf));
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canvas_static.panel_shortcuts.onClickOpenComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
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canvas_static.panel_topbar.onClickAssetWindow += (() => assetWindow.SetActive(!assetWindow.activeSelf));
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canvas_static.panel_topbar.onClickComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
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canvas_static.panel_topbar.onClickInterferedListWindow += (() => interferedobjectlistWindow.SetActive(!interferedobjectlistWindow.activeSelf));
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canvas_static.panel_studiotopbar.onClickAssetLibraryWindow += (() => assetLibraryWindow.SetActive(!assetLibraryWindow.activeSelf));
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canvas_static.panel_studiotopbar.onClickHierarchyWindow += (() => hierarchyWindow.SetActive(!hierarchyWindow.activeSelf));
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//canvas_static.panel_shortcuts.onClickOpenAssetWindow += (() => assetWindow.SetActive(!assetWindow.activeSelf));
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//canvas_static.panel_shortcuts.onClickOpenComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
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//canvas_static.panel_modecontrol.onClickObjectMode += () => statusPanel.SetMode(ModePanel.ProgramMode.ObjectLayout);
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//canvas_static.panel_studiotopbar.onClickComponentWindow += (() => componentWindow.SetActive(!componentWindow.activeSelf));
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}
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}
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}
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@@ -27,7 +27,6 @@ namespace Studio
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public Panel_AssetEdit panel_assetedit;
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public Panel_Thumbnail panel_thumbnail;
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public Panel_ObjectDistance panel_objectdistance;
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public Panel_SceneTab panel_scenetab;
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public Panel_StartSetting panel_startsetting;
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public Panel_AppSetting panel_appsetting;
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public Panel_AuthSetting panel_authsetting;
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@@ -4,14 +4,15 @@ using UnityEngine;
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using Studio.Manage;
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using Studio.Util;
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using Studio.Command;
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using XED;
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namespace Studio.UI
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{
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public class Canvas_Static : CanvasBase
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{
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public Panel_ShortCuts panel_shortcuts;
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public Panel_TopBar panel_topbar;
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public Panel_StudioTopBar panel_studiotopbar;
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public Panel_Toolbar panel_toolbar;
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public Panel_SceneTab panel_scenetab;
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private void Awake()
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{
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@@ -27,21 +28,23 @@ namespace Studio.UI
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statusPanel.SetMode(ModePanel.ProgramMode.ObjectLayout);
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panel_shortcuts.onClickUndo += CommandInvoker.instance.Undo;
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panel_shortcuts.onClickRedo += CommandInvoker.instance.Redo;
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panel_shortcuts.onclickSave += () => CommandInvoker.instance.Invoke(new SaveProjectCommand());
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panel_topbar.onClickSaveProject += () => CommandInvoker.instance.Invoke(new SaveProjectCommand());
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panel_topbar.onClickLoadProject += () => CommandInvoker.instance.Invoke(new LoadProjectCommand());
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panel_topbar.onClickNewProject += () => CommandInvoker.instance.Invoke(new NewProjectCommand());
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//panel_topbar.onClickLoadAssets += fbxFileManager.LoadLocalFBXDirectory;
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panel_topbar.onClickAssetWindow += fbxFileManager.LoadLocalData;
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panel_toolbar.onClickMove += () => CommandInvoker.instance.Invoke(new ActivateMoveGizmoCommand());
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panel_toolbar.onClickExpand += () => CommandInvoker.instance.Invoke(new ActivateScaleGizmoCommand());
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panel_toolbar.onClickRotate += () => CommandInvoker.instance.Invoke(new ActivateRotateGizmoCommand());
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panel_toolbar.onClickRemove += () => CommandInvoker.instance.Invoke(new RemoveSelectObjectCommand());
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panel_toolbar.onClickCopy += () => CommandInvoker.instance.Invoke(new CopyObjectCommand());
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panel_studiotopbar.onClickAssetLibraryWindow += fbxFileManager.LoadLocalData;
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//panel_shortcuts.onClickUndo += CommandInvoker.instance.Undo;
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//panel_shortcuts.onClickRedo += CommandInvoker.instance.Redo;
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//panel_shortcuts.onclickSave += () => CommandInvoker.instance.Invoke(new SaveProjectCommand());
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//panel_topbar.onClickSaveProject += () => CommandInvoker.instance.Invoke(new SaveProjectCommand());
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//panel_topbar.onClickLoadProject += () => CommandInvoker.instance.Invoke(new LoadProjectCommand());
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//panel_topbar.onClickNewProject += () => CommandInvoker.instance.Invoke(new NewProjectCommand());
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//panel_studiotopbar.onClickLoadAssets += fbxFileManager.LoadLocalFBXDirectory;
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}
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}
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}
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@@ -11,7 +11,7 @@ namespace Studio.UI
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Image buttonImage;
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[SerializeField] protected GameObject dropdownScrollview;
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[SerializeField] private UnityEvent onDeselect;
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private float openTime = 0.1f;
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private float openTime = 0.05f;
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private float waitTime = 0.05f;
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private Vector3 closeScale = new Vector3(1, 0, 1);
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[SerializeField] bool isButtonImageToggle = false;
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@@ -14,6 +14,7 @@ namespace Studio
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private Button Button_SelectModel;
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private TMP_Dropdown Dropdown_Model;
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private Button Button_UISetting;
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private Button Button_RemoveItem;
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public DynamicObjectDatas dynamicObjectDatas;
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public DataList selectDynamicObjectData;
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@@ -22,6 +23,7 @@ namespace Studio
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public string selectedModel;
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public Action<UI_DynamicObjectItem> onUISetting;
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public Action<UI_DynamicObjectItem> onRemoveItem;
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public void SetData(DynamicObjectDatas dynamicObjectDatas, ModelList modelList)
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{
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@@ -33,6 +35,7 @@ namespace Studio
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Button_SelectModel.onClick.AddListener(OnClickSelectModelButton);
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Button_UISetting.onClick.AddListener(OnClickUISettingButton);
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Button_RemoveItem.onClick.AddListener(OnClickRemoveItemButton);
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}
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private void SetDataDropdown()
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{
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@@ -74,8 +77,13 @@ namespace Studio
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if (index - 1 < 0)
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return;
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selectDynamicObjectData = dynamicObjectDatas.dataList[Dropdown_Data.value - 1];
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selectedModel = modelData.modelList[index - 1].modelName;
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if (Dropdown_Data.value - 1 >= 0)
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{
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selectDynamicObjectData = dynamicObjectDatas.dataList[Dropdown_Data.value - 1];
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}
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}
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private void OnClickSelectModelButton()
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{
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@@ -83,11 +91,15 @@ namespace Studio
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}
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private void OnClickUISettingButton()
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{
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if (selectDynamicObjectData != null && selectedModel != string.Empty)
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if (selectDynamicObjectData.name != string.Empty && selectedModel != string.Empty)
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{
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onUISetting?.Invoke(this);
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}
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}
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private void OnClickRemoveItemButton()
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{
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onRemoveItem?.Invoke(this);
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}
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public ModelData GetModelData()
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{
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var modelData = new ModelData();
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@@ -50,6 +50,7 @@ namespace Studio
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{
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var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
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item.onUISetting += OnUISetting;
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item.onRemoveItem += OnRemoveItem;
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item.SetData(dynamicObjectDatas, modelList);
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dynamicObjectItems.Add(item);
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@@ -69,6 +70,11 @@ namespace Studio
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{
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onUISetting?.Invoke(rectTransform);
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}
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private void OnRemoveItem(UI_DynamicObjectItem item)
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{
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dynamicObjectItems.Remove(item);
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Destroy(item.gameObject);
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}
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public SaveModelDatas Get3DFactorySetting()
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{
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var saveModelDatas = new SaveModelDatas();
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@@ -84,6 +90,7 @@ namespace Studio
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{
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var item = Instantiate(prf_dynamicObjectItem, DynamicObjectItemContent);
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item.onUISetting += OnUISetting;
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item.onRemoveItem += OnRemoveItem;
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item.SetData(dynamicObjectDatas, modelList);
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item.SetModelData(modelData);
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dynamicObjectItems.Add(item);
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@@ -20,11 +20,7 @@ namespace XED
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public Action<bool> onSceneSettingTab;
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public Action<bool> onSceneTab;
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public void Open()
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{
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SetActive(true);
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}
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public override void AfterAwake()
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public void Init()
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{
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prf_SceneTabButton = Resources.Load<UI_SceneTabButton>("Prefabs/UI/PRF_SceneTabButton");
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toggleGroup = Content.GetComponent<ToggleGroup>();
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@@ -33,6 +29,9 @@ namespace XED
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Toggle_SceneStartSetting.onValueChanged.AddListener(OnSceneStartSettingValueChanged);
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Button_AddSceneTab.onClick.AddListener(OnClickAddSceneTabButton);
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sceneTabButtons.Clear();
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Toggle_SceneStartSetting.isOn = true;
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OnClickAddSceneTabButton();
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}
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private void OnSceneStartSettingValueChanged(bool isOn)
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{
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@@ -11,8 +11,8 @@ namespace XED
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public class Panel_StartSetting : PanelBase
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{
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private ToggleGroup TabToggles;
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private Toggle selectedToggle;
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private Toggle preSelectedToggle;
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public Toggle selectedToggle;
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public Toggle preSelectedToggle;
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private Toggle Toggle_AppSetting;
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private Toggle Toggle_AuthSetting;
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@@ -38,16 +38,22 @@ namespace XED
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{
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SetActive(isOn);
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if (preSelectedToggle != null)
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{
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preSelectedToggle.isOn = isOn;
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}
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if (selectedToggle != null)
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if(isOn == false)
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{
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preSelectedToggle = selectedToggle;
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selectedToggle.isOn = isOn;
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}
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else
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{
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if (preSelectedToggle == null)
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{
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Toggle_AppSetting.isOn = isOn;
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}
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else
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{
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preSelectedToggle.isOn = isOn;
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}
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}
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}
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public override void AfterAwake()
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{
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