Scene 충돌 제거

This commit is contained in:
jmaniuvc
2025-05-28 09:54:08 +09:00
25 changed files with 2990 additions and 1059 deletions

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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -8662,6 +8853,24 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &7389826180328807367
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8478773564567157565}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cbcda1b47b95ac34ab2023046cb7f99c, type: 3}
m_Name:
m_EditorClassIdentifier:
buttonImage: {fileID: 0}
buttonTexts: []
buttonNormalColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
textNormalColor: {r: 1, g: 1, b: 1, a: 1}
buttonHoverColor: {r: 1, g: 1, b: 1, a: 1}
textHoverColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
--- !u!1 &8519047207890817874
GameObject:
m_ObjectHideFlags: 0
@@ -8738,8 +8947,8 @@ MonoBehaviour:
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4279306962
m_fontColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@@ -8975,6 +9184,7 @@ GameObject:
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- component: {fileID: 2289259102536770861}
- component: {fileID: 8651879291857211462}
- component: {fileID: 8144574208030762730}
m_Layer: 5
m_Name: Button_AssetLibraryWindow
m_TagString: Untagged
@@ -9024,7 +9234,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -9097,6 +9307,24 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8984056952605670238}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cbcda1b47b95ac34ab2023046cb7f99c, type: 3}
m_Name:
m_EditorClassIdentifier:
buttonImage: {fileID: 0}
buttonTexts: []
buttonNormalColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
textNormalColor: {r: 1, g: 1, b: 1, a: 1}
buttonHoverColor: {r: 1, g: 1, b: 1, a: 1}
textHoverColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
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GameObject:
m_ObjectHideFlags: 0

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@@ -151,6 +151,7 @@ GameObject:
- component: {fileID: 1683257726940383873}
- component: {fileID: 284554603807914663}
- component: {fileID: 8757673063117549170}
- component: {fileID: 7089145306993282869}
m_Layer: 0
m_Name: PRF_SceneTabButton
m_TagString: Untagged
@@ -176,7 +177,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 250, y: 45}
m_SizeDelta: {x: 103, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5590715144445605942
CanvasRenderer:
@@ -276,3 +277,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f0f743f6adb948949a56fcca9a6b1c87, type: 3}
m_Name:
m_EditorClassIdentifier:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4370817620361964804}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cbcda1b47b95ac34ab2023046cb7f99c, type: 3}
m_Name:
m_EditorClassIdentifier:
buttonImage: {fileID: 0}
buttonTexts: []
buttonNormalColor: {r: 1, g: 1, b: 1, a: 1}
textNormalColor: {r: 0, g: 0, b: 0, a: 1}
buttonHoverColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
textHoverColor: {r: 1, g: 1, b: 1, a: 1}

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@@ -0,0 +1,42 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Studio
{
public class UI_ButtonColorChanger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Image buttonImage;
public TextMeshProUGUI[] buttonTexts;
public Color buttonNormalColor = Color.white;
public Color textNormalColor = Color.white;
public Color buttonHoverColor = Color.white;
public Color textHoverColor = Color.white;
private void Awake()
{
buttonImage = GetComponent<Image>();
buttonTexts = GetComponentsInChildren<TextMeshProUGUI>();
}
public void OnPointerEnter(PointerEventData eventData)
{
buttonImage.color = buttonHoverColor;
foreach (var text in buttonTexts)
{
text.color = textHoverColor;
}
}
public void OnPointerExit(PointerEventData eventData)
{
buttonImage.color = buttonNormalColor;
foreach (var text in buttonTexts)
{
text.color = textNormalColor;
}
}
}
}

View File

@@ -0,0 +1,2 @@
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guid: cbcda1b47b95ac34ab2023046cb7f99c