탑메뉴 드랍다운 애니메이션 제거

This commit is contained in:
wsh
2025-05-28 16:27:54 +09:00
parent a952239f6b
commit d8fb708715
3 changed files with 79 additions and 3134 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -40,9 +40,9 @@ namespace Studio.UI
buttonImage.color = buttonOpenColor;
ButtonName.color = textOpenColor;
}
StopAllCoroutines();
StartCoroutine(CoroutineOpen());
dropdownScrollview.transform.localScale = Vector3.one;
//StopAllCoroutines();
//StartCoroutine(CoroutineOpen());
}
else
{
@@ -58,8 +58,9 @@ namespace Studio.UI
ButtonName.color = textCloseColor;
}
StopAllCoroutines();
StartCoroutine(CoroutineClose());
dropdownScrollview.transform.localScale = closeScale;
// StopAllCoroutines();
// StartCoroutine(CoroutineClose());
}
public void OnDeselect(BaseEventData eventData)
{

View File

@@ -69,41 +69,49 @@ namespace Studio.UI
private void OnClickNewProject()
{
Debug.Log("On Click New Project");
onClickNewProject?.Invoke();
}
private void OnClickOpenProject()
{
Debug.Log("On Click Open Project");
onClickOpenProject?.Invoke();
}
private void OnClickSaveProject()
{
Debug.Log("On Click Save Project");
onClickSaveProject?.Invoke();
}
private void OnClickSaveAsProject()
{
Debug.Log("On Click Save As Project");
onClickSaveAsProject?.Invoke();
}
private void OnClickExit()
{
Debug.Log("On Click Exit");
onClickExit?.Invoke();
}
private void OnClickDataStorage()
{
Debug.Log("On Click Data Storage");
onClickDataStorage?.Invoke();
}
private void OnClickDataUpdateSetting()
{
Debug.Log("On Click Data Update Setting");
onClickSaveProject?.Invoke();
}
void OnClickAssetManager()
{
Debug.Log("On Click Asset Manager");
onClickAssetManager?.Invoke();
}
@@ -116,21 +124,25 @@ namespace Studio.UI
void OnClickHierarchyWindow()
{
Debug.Log("On Click Hierarchy Window");
onClickHierarchyWindow?.Invoke();
}
private void OnClickBuild()
{
Debug.Log("On Click Build");
onClickSaveAsProject?.Invoke();
}
private void OnClickRun()
{
Debug.Log("On Click Run");
onClickExit?.Invoke();
}
private void OnClickPlay()
{
Debug.Log("On Click Play");
playImage.sprite = playImage.sprite == RunSprite ? StopSprite : RunSprite;
onClickPlay?.Invoke();
}