에셋매니져 고침

This commit is contained in:
2025-05-29 02:41:41 +09:00
parent 85f03cfb28
commit c873178717
5 changed files with 13 additions and 38 deletions

View File

@@ -37,11 +37,11 @@ namespace Studio.Manage
fbxFileManager.onLoadComplete += OnLoadCustomAsset;
onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes;
onSetAssetSetting += canvas_Popup.panel_assetsetting.SetAssetManager;
onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
}
public void ClearFolderPathList()
{
localAssetPaths.Clear();
@@ -77,18 +77,20 @@ namespace Studio.Manage
folderPathList.Add(folderPath);
localAssetPaths.Add(folderPath);
}
LoadResourcesAsset();
//LoadLocalFBXDirectorys();
LoadLocalFBXDirectorys();
}
public void LoadResourcesAsset()
public void InitRessourceAsset()
{
var assets = Resources.LoadAll<GameObject>("Test");
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
fbxFileManager.LoadResource(assets);
}
public void LoadResourcesAsset()
{
OnLoadCustomAsset();
// var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
//canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
}
public void LoadLocalFBXDirectorys()
{
@@ -109,9 +111,6 @@ namespace Studio.Manage
var projectManager = ManagerHub.instance.Get<ProjectManager>();
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
if (projectManager.curProjectData.assetDatas.Count <= 0)
return;

View File

@@ -55,6 +55,7 @@ namespace Studio.Manage
fbxFileManager.ClearFilePaths();
assetManager.ClearFolderPathList();
assetManager.InitRessourceAsset();
assetManager.onAssetManagerDatas?.Invoke(null);
}
public void TopMenuNewProjectSettingData()

View File

@@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace Studio.Manage
@@ -13,11 +13,11 @@ namespace Studio.Manage
private void OnEnable()
{
Application.wantsToQuit += HandleForcedExitRequest;
//Application.wantsToQuit += HandleForcedExitRequest;
}
protected override void OnDestroy()
{
Application.wantsToQuit -= HandleForcedExitRequest;
//Application.wantsToQuit -= HandleForcedExitRequest;
}
public bool HandleForcedExitRequest()

View File

@@ -1,23 +0,0 @@
using Studio.Manage;
using UnityEngine;
namespace Studio
{
public class Test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.K))
{
ManagerHub.instance.Get<AssetManager>().LoadResourcesAsset();
}
}
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 8a546a61f765e9a46b7a9e75cc879902