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@@ -37,11 +37,11 @@ namespace Studio.Manage
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fbxFileManager.onLoadComplete += OnLoadCustomAsset;
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onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes;
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onSetAssetSetting += canvas_Popup.panel_assetsetting.SetAssetManager;
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onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
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}
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public void ClearFolderPathList()
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{
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localAssetPaths.Clear();
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@@ -77,18 +77,20 @@ namespace Studio.Manage
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folderPathList.Add(folderPath);
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localAssetPaths.Add(folderPath);
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}
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LoadResourcesAsset();
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//LoadLocalFBXDirectorys();
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LoadLocalFBXDirectorys();
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}
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public void LoadResourcesAsset()
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public void InitRessourceAsset()
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{
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var assets = Resources.LoadAll<GameObject>("Test");
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var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
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fbxFileManager.LoadResource(assets);
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}
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public void LoadResourcesAsset()
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{
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OnLoadCustomAsset();
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// var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
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//canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
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}
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public void LoadLocalFBXDirectorys()
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{
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@@ -109,9 +111,6 @@ namespace Studio.Manage
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var projectManager = ManagerHub.instance.Get<ProjectManager>();
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var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
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var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
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canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
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if (projectManager.curProjectData.assetDatas.Count <= 0)
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return;
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@@ -55,6 +55,7 @@ namespace Studio.Manage
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fbxFileManager.ClearFilePaths();
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assetManager.ClearFolderPathList();
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assetManager.InitRessourceAsset();
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assetManager.onAssetManagerDatas?.Invoke(null);
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}
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public void TopMenuNewProjectSettingData()
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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namespace Studio.Manage
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@@ -13,11 +13,11 @@ namespace Studio.Manage
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private void OnEnable()
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{
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Application.wantsToQuit += HandleForcedExitRequest;
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//Application.wantsToQuit += HandleForcedExitRequest;
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}
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protected override void OnDestroy()
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{
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Application.wantsToQuit -= HandleForcedExitRequest;
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//Application.wantsToQuit -= HandleForcedExitRequest;
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}
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public bool HandleForcedExitRequest()
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@@ -1,23 +0,0 @@
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using Studio.Manage;
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using UnityEngine;
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namespace Studio
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{
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public class Test : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.K))
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{
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ManagerHub.instance.Get<AssetManager>().LoadResourcesAsset();
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}
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 8a546a61f765e9a46b7a9e75cc879902
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