This commit is contained in:
wsh
2025-05-29 05:34:12 +09:00
40 changed files with 5421 additions and 451 deletions

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m_Father: {fileID: 3964166921491454580}
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m_Father: {fileID: 943011681277070845}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -1702,7 +1598,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.2627451}
m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -1865,7 +1761,7 @@ RectTransform:
m_GameObject: {fileID: 8062871451586804408}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 4252678363211614324}
@@ -1948,10 +1844,10 @@ RectTransform:
- {fileID: 2748710989676237632}
m_Father: {fileID: 943011681277070845}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@@ -2035,81 +1931,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Name:
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m_Color: {r: 0.3490566, g: 0.3490566, b: 0.3490566, a: 0.18431373}
m_RaycastTarget: 1
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m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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GameObject:
m_ObjectHideFlags: 0
@@ -2144,10 +1965,10 @@ RectTransform:
- {fileID: 8218864689472815799}
m_Father: {fileID: 943011681277070845}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 36, y: 36}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 27, y: -19}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@@ -2266,10 +2087,10 @@ RectTransform:
- {fileID: 1492291967311882608}
m_Father: {fileID: 943011681277070845}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 36, y: 36}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 165.90002, y: -19}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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View File

@@ -615,7 +615,6 @@ RectTransform:
- {fileID: 2845470807523257321}
- {fileID: 8835006081575840586}
- {fileID: 4289371562000787196}
- {fileID: 3057577346065872911}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
@@ -644,14 +643,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0, b: 0, a: 0}
m_Color: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: bc1b61929a6609f4ca9e412e2a1d38b9, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -730,12 +729,12 @@ MonoBehaviour:
onScroll:
m_PersistentCalls:
m_Calls: []
selectedColor: {r: 1, g: 0, b: 0, a: 0.47058824}
hoverColor: {r: 0.8392157, g: 0.16078432, b: 0.16078432, a: 0.47058824}
selectedColor: {r: 1, g: 0, b: 0, a: 1}
hoverColor: {r: 0.8235294, g: 0.039215688, b: 0.06666667, a: 1}
upperLine: {fileID: 2946232207523233411}
lowerLine: {fileID: 4764771198905317747}
lineColor: {r: 1, g: 0, b: 0, a: 0.47058824}
highLight: {fileID: 4406185178758208484}
highLight: {fileID: 0}
isSelected: 0
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@@ -812,116 +811,6 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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View File

@@ -194,7 +194,7 @@ namespace Studio.AssetTool
if (selectedAssetData == null)
return;
bool isPointerOutScrollRect = !assetScrollRect.IsPointerOverScrollRect();
if (item != null /*&& isPointerOutScrollRect*/)
if (item != null && isPointerOutScrollRect)
{
ConnectedAsset connectedAsset = new ConnectedAsset
{

View File

@@ -0,0 +1,10 @@
using System;
using UnityEngine;
namespace Studio
{
public class OptionURL
{
internal static string defaultPath = $"C:\\Users\\{Environment.UserName}";
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e6d98f9c6f0b57a4baa2db43e9a75c3f

View File

@@ -77,18 +77,20 @@ namespace Studio.Manage
folderPathList.Add(folderPath);
localAssetPaths.Add(folderPath);
}
LoadResourcesAsset();
//LoadLocalFBXDirectorys();
LoadLocalFBXDirectorys();
}
public void LoadResourcesAsset()
public void InitRessourceAsset()
{
var assets = Resources.LoadAll<GameObject>("Test");
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
fbxFileManager.LoadResource(assets);
}
public void LoadResourcesAsset()
{
OnLoadCustomAsset();
// var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
//canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
}
public void LoadLocalFBXDirectorys()
{
@@ -109,9 +111,6 @@ namespace Studio.Manage
var projectManager = ManagerHub.instance.Get<ProjectManager>();
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
if (projectManager.curProjectData.assetDatas.Count <= 0)
return;

View File

@@ -55,6 +55,7 @@ namespace Studio.Manage
fbxFileManager.ClearFilePaths();
assetManager.ClearFolderPathList();
assetManager.InitRessourceAsset();
assetManager.onAssetManagerDatas?.Invoke(null);
}
public void TopMenuNewProjectSettingData()

View File

@@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace Studio.Manage
@@ -13,11 +13,11 @@ namespace Studio.Manage
private void OnEnable()
{
Application.wantsToQuit += HandleForcedExitRequest;
//Application.wantsToQuit += HandleForcedExitRequest;
}
protected override void OnDestroy()
{
Application.wantsToQuit -= HandleForcedExitRequest;
//Application.wantsToQuit -= HandleForcedExitRequest;
}
public bool HandleForcedExitRequest()

View File

@@ -1,12 +1,10 @@
using Studio.AssetTool;
using Studio.Manage;
using Studio.VirtualFactory.Info;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEditor.Build;
using UnityEngine;
namespace Studio.Staic.STKC

View File

@@ -13,7 +13,6 @@ namespace Studio.UI
private Button Button_SelectedFolder;
public Action<UI_FolderPathItem> onEndEditInputFieldURL;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
@@ -34,7 +33,7 @@ namespace Studio.UI
}
private void OnClickSelectedFolderButton()
{
var paths = StandaloneFileBrowser.OpenFolderPanel("Select AssetsFolder", defaultPath, false);
var paths = StandaloneFileBrowser.OpenFolderPanel("Select AssetsFolder", "", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{

View File

@@ -38,7 +38,6 @@ namespace Studio.UI
private float ratio;
public Action onClose;
public Button Button_Close;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public void Active(bool isActive)
{
@@ -99,7 +98,7 @@ namespace Studio.UI
private void OnClickImageSelectedButton()
{
var extensions = new[] { new ExtensionFilter("Image Files", "png", "jpg", "jpeg") };
StandaloneFileBrowser.OpenFilePanelAsync("이미지 열기", defaultPath, extensions, false, LoadImage);
StandaloneFileBrowser.OpenFilePanelAsync("이미지 열기", "", extensions, false, LoadImage);
}
private void OnAutoStartValuedChanged(bool isOn)
{
@@ -107,7 +106,7 @@ namespace Studio.UI
}
private void OnClickLanguagePackButton()
{
var packItem = StandaloneFileBrowser.OpenFilePanel("언어 팩 열기", defaultPath, "", false);
var packItem = StandaloneFileBrowser.OpenFilePanel("언어 팩 열기", "", "", false);
if (packItem != null && packItem.Count > 0)
{

View File

@@ -28,7 +28,6 @@ namespace Studio.UI
private Dictionary<string, string> languages = new Dictionary<string, string>();
private string json;
public string saveLanguage;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
@@ -39,7 +38,7 @@ namespace Studio.UI
}
void OnClickOpenFileButton()
{
StandaloneFileBrowser.OpenFilePanelAsync("Open File", defaultPath, "json", false, LoadJson);
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "json", false, LoadJson);
}
void OnClickSaveButton()
{

View File

@@ -22,19 +22,17 @@ namespace Studio.UI
public Action onClickFileExplorer;
public Action onClickCreate;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
Button_FileExplorer.onClick.AddListener(OnClickFileExplorer);
Button_Create.onClick.AddListener(OnClickCreate);
InputField_ProjectRoute.text = defaultPath;
InputField_ProjectRoute.text = OptionURL.defaultPath;
}
private void OnClickFileExplorer()
{
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", defaultPath, false);
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{

View File

@@ -30,7 +30,6 @@ namespace Studio.UI
public Button Button_Open;
public Action onClickOpen;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
@@ -77,7 +76,7 @@ namespace Studio.UI
private void OnClickFileExplorer()
{
var paths = StandaloneFileBrowser.OpenFilePanel("Select Project", defaultPath, "ocs", false);
var paths = StandaloneFileBrowser.OpenFilePanel("Select Project", "", "ocs", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{

View File

@@ -18,7 +18,6 @@ namespace Studio.UI
public Button Button_Close;
public Action onClickCreate;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
@@ -29,7 +28,7 @@ namespace Studio.UI
}
private void OnClickFileExplorer()
{
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", defaultPath, false);
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{
@@ -53,6 +52,9 @@ namespace Studio.UI
public void Open()
{
SetActive(true);
InputField_ProjectName.text = string.Empty;
InputField_ProjectRoute.text = OptionURL.defaultPath;
}
public void Close()

View File

@@ -17,7 +17,6 @@ namespace Studio.UI
public Button Button_Close;
public Action onClickOpen;
private string defaultPath = $"C:\\Users\\{Environment.UserName}";
public override void AfterAwake()
{
@@ -28,7 +27,7 @@ namespace Studio.UI
}
private void OnClickFileExplorer()
{
var paths = StandaloneFileBrowser.OpenFilePanel("Select Project", defaultPath, "ocs", false);
var paths = StandaloneFileBrowser.OpenFilePanel("Select Project", "", "ocs", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -34,7 +34,7 @@ namespace Studio.AssetLibraryTree
public Image upperLine;
public Image lowerLine;
public Color lineColor;
public GameObject highLight;
//public GameObject highLight;
private Image backgroundImage;
public bool isSelected;
private FBXFileManager fbxFileManager;
@@ -188,13 +188,13 @@ namespace Studio.AssetLibraryTree
}
public void ActivateMidHighlight()
{
highLight.SetActive(true);
//highLight.SetActive(true);
}
public void DeactivateAllHighlights()
{
upperLine.color = Color.clear;
lowerLine.color = Color.clear;
highLight.SetActive(false);
//highLight.SetActive(false);
}
public void OnLoadProgress(float ratio)
{

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -68,10 +68,10 @@ namespace Studio.AssetLibraryTree
{
itemUI.ActivateLowerHighlight();
}
else // Middle 60%
{
itemUI.ActivateMidHighlight();
}
//else // Middle 60%
//{
// itemUI.ActivateMidHighlight();
//}
hoverItemUI = itemUI;
}
}

View File

@@ -21,7 +21,7 @@ MonoBehaviour:
m_OverrideGlobalSceneList: 1
m_Scenes:
- m_enabled: 1
m_path: Assets/Scenes/New Scene.unity
m_path: Assets/Scenes/pre-0.24.0.unity
m_ScriptingDefines: []
m_PlayerSettingsYaml:
m_Settings:

View File

@@ -1,23 +0,0 @@
using Studio.Manage;
using UnityEngine;
namespace Studio
{
public class Test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.K))
{
ManagerHub.instance.Get<AssetManager>().LoadResourcesAsset();
}
}
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 8a546a61f765e9a46b7a9e75cc879902

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After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@@ -0,0 +1,117 @@
fileFormatVersion: 2
guid: bc1b61929a6609f4ca9e412e2a1d38b9
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
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flipGreenChannel: 0
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streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
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generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
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aniso: 1
mipBias: 0
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wrapV: 1
wrapW: 0
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lightmap: 0
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spriteExtrude: 1
spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 10, y: 10, z: 10, w: 10}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 1537655665
vertices: []
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weights: []
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spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -56,7 +56,17 @@ MonoBehaviour:
- rid: 4833515143083327508
- rid: 2393467941640208635
m_RuntimeSettings:
m_List: []
m_List:
- rid: 4833515143083327490
- rid: 4833515143083327492
- rid: 4833515143083327494
- rid: 4833515143083327495
- rid: 4833515143083327496
- rid: 4833515143083327497
- rid: 4833515143083327499
- rid: 4833515143083327501
- rid: 4833515143083327505
- rid: 4833515143083327508
m_AssetVersion: 8
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:

984
ComputeCommandBuffer.cs Normal file
View File

@@ -0,0 +1,984 @@
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// A command buffer that is used with a compute render graph pass.
/// </summary>
public class ComputeCommandBuffer : BaseCommandBuffer, IComputeCommandBuffer
{
// ComputeCommandBuffer is not created by users. The render graph creates them and passes them to the execute callback of the graph pass.
internal ComputeCommandBuffer(CommandBuffer wrapped, RenderGraphPass executingPass, bool isAsync) : base(wrapped, executingPass, isAsync) { }
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) { m_WrappedCommandBuffer.SetInvertCulling(invertCulling); }
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, nameID, values); }
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) { m_WrappedCommandBuffer.SetViewport(pixelRect); }
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) { m_WrappedCommandBuffer.EnableScissorRect(scissor); }
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() { m_WrappedCommandBuffer.DisableScissorRect(); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(nameID, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(nameID, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(nameID, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(nameID, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(nameID, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(nameID, value); }
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableShaderKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(material, keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(computeShader, keyword); }
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableShaderKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(material, keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(computeShader, keyword); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(material, keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(computeShader, keyword, value); }
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { m_WrappedCommandBuffer.SetViewProjectionMatrices(view, proj); }
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) { m_WrappedCommandBuffer.SetGlobalDepthBias(bias, slopeBias); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) { m_WrappedCommandBuffer.SetLateLatchProjectionMatrices(projectionMat); }
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) { m_WrappedCommandBuffer.MarkLateLatchMatrixShaderPropertyID(matrixPropertyType, shaderPropertyID); }
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) { m_WrappedCommandBuffer.UnmarkLateLatchMatrix(matrixPropertyType); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) { m_WrappedCommandBuffer.BeginSample(name); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) { m_WrappedCommandBuffer.EndSample(name); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) { m_WrappedCommandBuffer.BeginSample(sampler); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) { m_WrappedCommandBuffer.EndSample(sampler); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) { m_WrappedCommandBuffer.BeginSample(marker); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) { m_WrappedCommandBuffer.EndSample(marker); }
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) { m_WrappedCommandBuffer.IncrementUpdateCount(dest); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) { m_WrappedCommandBuffer.SetupCameraProperties(camera); }
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() { m_WrappedCommandBuffer.InvokeOnRenderObjectCallbacks(); }
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, string name, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, name, values); }
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, name, values); }
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, name, values); }
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, name, values); }
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel, element); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel, element); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, bufferHandle); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, bufferHandle); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, threadGroupsX, threadGroupsY, threadGroupsZ); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure); }
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure, relativeOrigin); }
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="buildSettings">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, BuildSettings buildSettings) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure, buildSettings); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, name, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, nameID, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, name, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, nameID, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, bufferHandle); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, bufferHandle); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, name, rt); }
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, nameID, rt); }
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, nameID, values); }
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) { m_WrappedCommandBuffer.DispatchRays(rayTracingShader, rayGenName, width, height, depth, camera); }
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, GraphicsBuffer argsBuffer, uint argsOffset, Camera camera) { m_WrappedCommandBuffer.DispatchRays(rayTracingShader, rayGenName, argsBuffer, argsOffset, camera); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(name, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(name, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(name, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(name, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(name, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(name, value); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value, element); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value, element); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { m_WrappedCommandBuffer.SetShadowSamplingMode(shadowmap, mode); }
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) { m_WrappedCommandBuffer.SetSinglePassStereo(mode); }
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) { m_WrappedCommandBuffer.IssuePluginEvent(callback, eventID); }
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) { m_WrappedCommandBuffer.IssuePluginEventAndData(callback, eventID, data); }
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { m_WrappedCommandBuffer.IssuePluginCustomBlit(callback, command, source, dest, commandParam, commandFlags); }
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) { m_WrappedCommandBuffer.IssuePluginCustomTextureUpdateV2(callback, targetTexture, userData); }
}
}

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IBaseCommandBuffer.cs Normal file
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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions shared by several command buffer types.
/// </summary>
public interface IBaseCommandBuffer
{
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) ;
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) ;
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) ;
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) ;
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) ;
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) ;
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) ;
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) ;
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) ;
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) ;
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) ;
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) ;
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) ;
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) ;
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) ;
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) ;
}
}

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@@ -0,0 +1,629 @@
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a compute command buffer.
/// </summary>
public interface IComputeCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, string name, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="buildSettings">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, BuildSettings buildSettings) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, GraphicsBuffer argsBuffer, uint argsOffset, Camera camera) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
}
}

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IRasterCommandBuffer.cs Normal file
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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a rasterization command buffer.
/// </summary>
public interface IRasterCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil) ;
/// <summary>Wraps [SetInstanceMultiplier](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html) on a CommandBuffer.</summary>
/// <param name="multiplier">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html)</param>
public void SetInstanceMultiplier(uint multiplier) ;
/// <summary>Wraps [SetFoveatedRenderingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html) on a CommandBuffer.</summary>
/// <param name="foveatedRenderingMode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html)</param>
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode) ;
/// <summary>Wraps [SetWireframe](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html) on a CommandBuffer.</summary>
/// <param name="enable">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html)</param>
public void SetWireframe(bool enable) ;
/// <summary>Wraps [ConfigureFoveatedRendering](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html) on a CommandBuffer.</summary>
/// <param name="platformData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html)</param>
public void ConfigureFoveatedRendering(IntPtr platformData) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) ;
/// <summary>Wraps [DrawMultipleMeshes](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html) on a CommandBuffer.</summary>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="meshes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="subsetIndices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material) ;
/// <summary>Wraps [DrawRendererList](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html) on a CommandBuffer.</summary>
/// <param name="rendererList">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html)</param>
public void DrawRendererList(RendererList rendererList) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices) ;
/// <summary>Wraps [DrawMeshInstancedProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawOcclusionMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html) on a CommandBuffer.</summary>
/// <param name="normalizedCamViewport">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html)</param>
public void DrawOcclusionMesh(RectInt normalizedCamViewport) ;
}
}

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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to an unsafe command buffer.
/// </summary>
public interface IUnsafeCommandBuffer : IBaseCommandBuffer, IRasterCommandBuffer, IComputeCommandBuffer
{
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [Clear](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.Clear.html) on a CommandBuffer.</summary>
public void Clear() ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="loadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="storeAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding) ;
}
}

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using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// A command buffer that is used with a rasterization render graph pass.
/// </summary>
public class RasterCommandBuffer : BaseCommandBuffer, IRasterCommandBuffer
{
// RasterCommandBuffer is not created by users. The render graph creates them and passes them to the execute callback of the graph pass.
internal RasterCommandBuffer(CommandBuffer wrapped, RenderGraphPass executingPass, bool isAsync) : base(wrapped, executingPass, isAsync) { }
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) { m_WrappedCommandBuffer.SetInvertCulling(invertCulling); }
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) { m_WrappedCommandBuffer.SetViewport(pixelRect); }
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) { m_WrappedCommandBuffer.EnableScissorRect(scissor); }
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() { m_WrappedCommandBuffer.DisableScissorRect(); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor, depth); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor, depth, stencil); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.ClearRenderTarget(clearFlags, backgroundColor, depth, stencil); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.ClearRenderTarget(clearFlags, backgroundColors, depth, stencil); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(nameID, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(nameID, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(nameID, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(nameID, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(nameID, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(nameID, value); }
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableShaderKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(material, keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(computeShader, keyword); }
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableShaderKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(material, keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(computeShader, keyword); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(material, keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(computeShader, keyword, value); }
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { m_WrappedCommandBuffer.SetViewProjectionMatrices(view, proj); }
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) { m_WrappedCommandBuffer.SetGlobalDepthBias(bias, slopeBias); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) { m_WrappedCommandBuffer.SetLateLatchProjectionMatrices(projectionMat); }
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) { m_WrappedCommandBuffer.MarkLateLatchMatrixShaderPropertyID(matrixPropertyType, shaderPropertyID); }
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) { m_WrappedCommandBuffer.UnmarkLateLatchMatrix(matrixPropertyType); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) { m_WrappedCommandBuffer.BeginSample(name); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) { m_WrappedCommandBuffer.EndSample(name); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) { m_WrappedCommandBuffer.BeginSample(sampler); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) { m_WrappedCommandBuffer.EndSample(sampler); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) { m_WrappedCommandBuffer.BeginSample(marker); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) { m_WrappedCommandBuffer.EndSample(marker); }
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) { m_WrappedCommandBuffer.IncrementUpdateCount(dest); }
/// <summary>Wraps [SetInstanceMultiplier](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html) on a CommandBuffer.</summary>
/// <param name="multiplier">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html)</param>
public void SetInstanceMultiplier(uint multiplier) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetInstanceMultiplier(multiplier); }
/// <summary>Wraps [SetFoveatedRenderingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html) on a CommandBuffer.</summary>
/// <param name="foveatedRenderingMode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html)</param>
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetFoveatedRenderingMode(foveatedRenderingMode); }
/// <summary>Wraps [SetWireframe](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html) on a CommandBuffer.</summary>
/// <param name="enable">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html)</param>
public void SetWireframe(bool enable) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetWireframe(enable); }
/// <summary>Wraps [ConfigureFoveatedRendering](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html) on a CommandBuffer.</summary>
/// <param name="platformData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html)</param>
public void ConfigureFoveatedRendering(IntPtr platformData) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.ConfigureFoveatedRendering(platformData); }
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) { m_WrappedCommandBuffer.SetupCameraProperties(camera); }
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() { m_WrappedCommandBuffer.InvokeOnRenderObjectCallbacks(); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex, shaderPass, properties); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex, shaderPass); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material); }
/// <summary>Wraps [DrawMultipleMeshes](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html) on a CommandBuffer.</summary>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="meshes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="subsetIndices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMultipleMeshes(matrices, meshes, subsetIndices, count, material, shaderPass, properties); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawRenderer(renderer, material, submeshIndex, shaderPass); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawRenderer(renderer, material, submeshIndex); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawRenderer(renderer, material); }
/// <summary>Wraps [DrawRendererList](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html) on a CommandBuffer.</summary>
/// <param name="rendererList">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html)</param>
public void DrawRendererList(RendererList rendererList) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawRendererList(rendererList); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount, instanceCount, properties); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount, instanceCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount, instanceCount, properties); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount, instanceCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices, count, properties); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices, count); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices); }
/// <summary>Wraps [DrawMeshInstancedProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedProcedural(mesh, submeshIndex, material, shaderPass, count, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs); }
/// <summary>Wraps [DrawOcclusionMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html) on a CommandBuffer.</summary>
/// <param name="normalizedCamViewport">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html)</param>
public void DrawOcclusionMesh(RectInt normalizedCamViewport) { ThrowIfRasterNotAllowed(); m_WrappedCommandBuffer.DrawOcclusionMesh(normalizedCamViewport); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(name, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(name, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(name, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(name, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(name, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(name, value); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value, element); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value, element); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { m_WrappedCommandBuffer.SetShadowSamplingMode(shadowmap, mode); }
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) { m_WrappedCommandBuffer.SetSinglePassStereo(mode); }
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) { m_WrappedCommandBuffer.IssuePluginEvent(callback, eventID); }
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) { m_WrappedCommandBuffer.IssuePluginEventAndData(callback, eventID, data); }
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { m_WrappedCommandBuffer.IssuePluginCustomBlit(callback, command, source, dest, commandParam, commandFlags); }
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) { m_WrappedCommandBuffer.IssuePluginCustomTextureUpdateV2(callback, targetTexture, userData); }
}
}

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