오브젝트 거리 측정 월드 좌표로 변경

This commit is contained in:
jmaniuvc
2025-03-26 15:23:25 +09:00
parent 65f0199ec6
commit bfc68b3d93
3 changed files with 72 additions and 61 deletions

View File

@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Linq;
using static XED.UI.Panel_ObjectDistance;
using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
namespace XED.Util
{
@@ -11,6 +11,7 @@ namespace XED.Util
{
private GameObject renderObject;
private MeshRenderer objectRenderer;
private LineRenderer lineRenderer;
private List<Transform> snapPoints = new List<Transform>();
private BoxCollider boxCollider;
private Material matCubeShow;
@@ -38,6 +39,13 @@ namespace XED.Util
boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject");
twinObjectMask = LayerMask.GetMask("TwinObject");
if (GetComponent<LineRenderer>() == null)
{
gameObject.AddComponent<LineRenderer>();
}
lineRenderer = GetComponent<LineRenderer>();
//lineRenderer = GetComponent<LineRenderer>() ?? gameObject.AddComponent<LineRenderer>();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
@@ -240,9 +248,23 @@ namespace XED.Util
public RaycastHit GetObjectHit(Vector3 direction)
{
RaycastHit hitInfo;
Physics.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
Physics.BoxCast(boxCollider.bounds.center, boxCollider.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
return hitInfo;
}
/*
public Vector3 GetLineStartPoint(RaycastHit hit, Vector3 direction)
{
var hitObject = hit.collider;
if (hitObject != null)
{
return hit.point - (direction * hit.distance / 2);
}
else
{
return hit.point;
}
}
*/
}
}

View File

@@ -47,6 +47,7 @@ namespace XED.Manage
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.Activate;
customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });

View File

@@ -17,17 +17,18 @@ namespace XED.UI
CustomAssetRenderObject selectedObject;
private void Update()
{
if (selectedObject == null)
return;
UpdateDistance(Distance_up);
UpdateDistance(Distance_down);
UpdateDistance(Distance_left);
UpdateDistance(Distance_right);
UpdateDistance(Distance_foward);
UpdateDistance(Distance_back);
UpdateDistance(Distance_up, Vector3.up);
UpdateDistance(Distance_down, Vector3.down);
UpdateDistance(Distance_left, Vector3.left);
UpdateDistance(Distance_right, Vector3.right);
UpdateDistance(Distance_foward, Vector3.forward);
UpdateDistance(Distance_back, Vector3.back);
}
public void Activate(string name, List<GameObject> objects)
@@ -47,30 +48,20 @@ namespace XED.UI
SetActive(false);
}
void UpdateDistance(RectTransform rect)
public GameObject tmpObj;
void UpdateDistance(RectTransform rect, Vector3 direction)
{
Vector3 direction;
if (rect == Distance_up)
direction = selectedObject.transform.up;
else if (rect == Distance_down)
direction = -selectedObject.transform.up;
else if (rect == Distance_left)
direction = -selectedObject.transform.right;
else if (rect == Distance_right)
direction = selectedObject.transform.right;
else if (rect == Distance_foward)
direction = selectedObject.transform.forward;
else if (rect == Distance_back)
direction = -selectedObject.transform.forward;
else return;
RaycastHit hit = selectedObject.GetObjectHit(direction);
float distance = hit.distance;
if (distance > 0)
if (hit.collider == null)
{
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString();
rect.gameObject.SetActive(false);
return;
}
float distance = hit.distance;
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString("F2");
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
@@ -78,11 +69,8 @@ namespace XED.UI
rect.transform.position = screenPoint;
rect.gameObject.SetActive(true);
}
else
{
rect.gameObject.SetActive(false);
}
tmpObj.transform.position = hitPoint;
}
}
}