오브젝트 거리 측정 월드 좌표로 변경

This commit is contained in:
jmaniuvc
2025-03-26 15:23:25 +09:00
parent 65f0199ec6
commit bfc68b3d93
3 changed files with 72 additions and 61 deletions

View File

@@ -1,16 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Linq; using System.Linq;
using static XED.UI.Panel_ObjectDistance; using UnityEngine;
using UnityEngine.EventSystems;
using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
namespace XED.Util namespace XED.Util
{ {
public class CustomAssetRenderObject : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler public class CustomAssetRenderObject : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{ {
private GameObject renderObject; private GameObject renderObject;
private MeshRenderer objectRenderer; private MeshRenderer objectRenderer;
private LineRenderer lineRenderer;
private List<Transform> snapPoints = new List<Transform>(); private List<Transform> snapPoints = new List<Transform>();
private BoxCollider boxCollider; private BoxCollider boxCollider;
private Material matCubeShow; private Material matCubeShow;
@@ -18,7 +19,7 @@ namespace XED.Util
private Material matCubeCollided; private Material matCubeCollided;
private HashSet<GameObject> objectsInTrigger = new HashSet<GameObject>(); private HashSet<GameObject> objectsInTrigger = new HashSet<GameObject>();
public System.Action onTransformChanged; public System.Action onTransformChanged;
public Func<Bounds> getBounds; public Func<Bounds> getBounds;
public Func<Transform, GameObject> instantiateObject; public Func<Transform, GameObject> instantiateObject;
public bool isSelected = false; public bool isSelected = false;
@@ -29,7 +30,7 @@ namespace XED.Util
private void Awake() private void Awake()
{ {
objectRenderer = GetComponentInChildren<MeshRenderer>(); objectRenderer = GetComponentInChildren<MeshRenderer>();
snapPoints = GetComponentsInChildren<ObjectSnap>().Select(x => x.transform).ToList(); snapPoints = GetComponentsInChildren<ObjectSnap>().Select(x => x.transform).ToList();
boxCollider = GetComponent<BoxCollider>(); boxCollider = GetComponent<BoxCollider>();
matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow"); matCubeShow = Resources.Load<Material>("Materials/Mat_CubeShow");
@@ -38,11 +39,18 @@ namespace XED.Util
boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject"); boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject");
twinObjectMask = LayerMask.GetMask("TwinObject"); twinObjectMask = LayerMask.GetMask("TwinObject");
if (GetComponent<LineRenderer>() == null)
{
gameObject.AddComponent<LineRenderer>();
}
lineRenderer = GetComponent<LineRenderer>();
//lineRenderer = GetComponent<LineRenderer>() ?? gameObject.AddComponent<LineRenderer>();
} }
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
ResetBoundary(); ResetBoundary();
} }
private void OnEnable() private void OnEnable()
{ {
@@ -54,8 +62,8 @@ namespace XED.Util
ClearTriggerObjects(); ClearTriggerObjects();
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
CustomAssetRenderObject otherRenderObject = other.gameObject.GetComponent<CustomAssetRenderObject>(); CustomAssetRenderObject otherRenderObject = other.gameObject.GetComponent<CustomAssetRenderObject>();
if (otherRenderObject != null) if (otherRenderObject != null)
{ {
isCollided = true; isCollided = true;
@@ -65,14 +73,14 @@ namespace XED.Util
objectRenderer.material = matCubeCollided; objectRenderer.material = matCubeCollided;
} }
Show(); Show();
} }
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
CustomAssetRenderObject otherRenderObject = other.gameObject.GetComponent<CustomAssetRenderObject>(); CustomAssetRenderObject otherRenderObject = other.gameObject.GetComponent<CustomAssetRenderObject>();
if (otherRenderObject != null) if (otherRenderObject != null)
{ {
objectsInTrigger.Remove(other.gameObject); objectsInTrigger.Remove(other.gameObject);
} }
if (objectsInTrigger.Count == 0) if (objectsInTrigger.Count == 0)
{ {
@@ -81,7 +89,7 @@ namespace XED.Util
{ {
Hide(); Hide();
} }
} }
} }
public void OnPointerEnter(PointerEventData eventData) public void OnPointerEnter(PointerEventData eventData)
{ {
@@ -103,14 +111,14 @@ namespace XED.Util
} }
void ResetBoundary() void ResetBoundary()
{ {
Bounds meshBounds = objectRenderer.bounds; Bounds meshBounds = objectRenderer.bounds;
Vector3 localCenter = transform.InverseTransformPoint(meshBounds.center); Vector3 localCenter = transform.InverseTransformPoint(meshBounds.center);
Vector3 localSize = transform.InverseTransformVector(meshBounds.size); Vector3 localSize = transform.InverseTransformVector(meshBounds.size);
boxCollider.center = localCenter; boxCollider.center = localCenter;
boxCollider.size = localSize; boxCollider.size = localSize;
} }
void ClearTriggerObjects() void ClearTriggerObjects()
{ {
foreach (GameObject obj in new List<GameObject>(objectsInTrigger)) foreach (GameObject obj in new List<GameObject>(objectsInTrigger))
{ {
if (obj != null) if (obj != null)
@@ -126,7 +134,7 @@ namespace XED.Util
if (boundary.HasValue) if (boundary.HasValue)
{ {
ResizeBoundary(boundary.Value); ResizeBoundary(boundary.Value);
} }
} }
public void ResizeBoundary(Bounds meshBounds) public void ResizeBoundary(Bounds meshBounds)
{ {
@@ -146,7 +154,7 @@ namespace XED.Util
snapPoints[5].localPosition = new Vector3(boundPointMin.x, boundPointMax.y, boundPointMax.z); snapPoints[5].localPosition = new Vector3(boundPointMin.x, boundPointMax.y, boundPointMax.z);
snapPoints[6].localPosition = new Vector3(boundPointMax.x, boundPointMin.y, boundPointMax.z); snapPoints[6].localPosition = new Vector3(boundPointMax.x, boundPointMin.y, boundPointMax.z);
snapPoints[7].localPosition = new Vector3(boundPointMax.x, boundPointMax.y, boundPointMin.z); snapPoints[7].localPosition = new Vector3(boundPointMax.x, boundPointMax.y, boundPointMin.z);
} }
ResetBoundary(); ResetBoundary();
} }
public void Show() public void Show()
@@ -180,7 +188,7 @@ namespace XED.Util
public void Select() public void Select()
{ {
//ResizeBoundary(); //ResizeBoundary();
isSelected = true; isSelected = true;
objectRenderer.material = matCubeSelected; objectRenderer.material = matCubeSelected;
Show(); Show();
} }
@@ -197,7 +205,7 @@ namespace XED.Util
Hide(); Hide();
} }
public void CreateRenderObject() public void CreateRenderObject()
{ {
if (renderObject == null) if (renderObject == null)
{ {
renderObject = instantiateObject?.Invoke(transform); renderObject = instantiateObject?.Invoke(transform);
@@ -205,7 +213,7 @@ namespace XED.Util
ResizeBoundary(); ResizeBoundary();
} }
public void DestroyRenderObject() public void DestroyRenderObject()
{ {
if (renderObject) if (renderObject)
{ {
Destroy(renderObject); Destroy(renderObject);
@@ -240,9 +248,23 @@ namespace XED.Util
public RaycastHit GetObjectHit(Vector3 direction) public RaycastHit GetObjectHit(Vector3 direction)
{ {
RaycastHit hitInfo; RaycastHit hitInfo;
Physics.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask); Physics.BoxCast(boxCollider.bounds.center, boxCollider.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
return hitInfo; return hitInfo;
} }
/*
public Vector3 GetLineStartPoint(RaycastHit hit, Vector3 direction)
{
var hitObject = hit.collider;
if (hitObject != null)
{
return hit.point - (direction * hit.distance / 2);
}
else
{
return hit.point;
}
}
*/
} }
} }

View File

@@ -47,6 +47,7 @@ namespace XED.Manage
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); }); customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); }); customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo; customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.Activate;
customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo; customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); }); customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); }); customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });

View File

@@ -17,17 +17,18 @@ namespace XED.UI
CustomAssetRenderObject selectedObject; CustomAssetRenderObject selectedObject;
private void Update() private void Update()
{ {
if (selectedObject == null) if (selectedObject == null)
return; return;
UpdateDistance(Distance_up); UpdateDistance(Distance_up, Vector3.up);
UpdateDistance(Distance_down); UpdateDistance(Distance_down, Vector3.down);
UpdateDistance(Distance_left); UpdateDistance(Distance_left, Vector3.left);
UpdateDistance(Distance_right); UpdateDistance(Distance_right, Vector3.right);
UpdateDistance(Distance_foward); UpdateDistance(Distance_foward, Vector3.forward);
UpdateDistance(Distance_back); UpdateDistance(Distance_back, Vector3.back);
} }
public void Activate(string name, List<GameObject> objects) public void Activate(string name, List<GameObject> objects)
@@ -47,42 +48,29 @@ namespace XED.UI
SetActive(false); SetActive(false);
} }
void UpdateDistance(RectTransform rect) public GameObject tmpObj;
void UpdateDistance(RectTransform rect, Vector3 direction)
{ {
Vector3 direction;
if (rect == Distance_up)
direction = selectedObject.transform.up;
else if (rect == Distance_down)
direction = -selectedObject.transform.up;
else if (rect == Distance_left)
direction = -selectedObject.transform.right;
else if (rect == Distance_right)
direction = selectedObject.transform.right;
else if (rect == Distance_foward)
direction = selectedObject.transform.forward;
else if (rect == Distance_back)
direction = -selectedObject.transform.forward;
else return;
RaycastHit hit = selectedObject.GetObjectHit(direction); RaycastHit hit = selectedObject.GetObjectHit(direction);
float distance = hit.distance;
if (distance > 0) if (hit.collider == null)
{
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString();
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
Vector2 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
rect.transform.position = screenPoint;
rect.gameObject.SetActive(true);
}
else
{ {
rect.gameObject.SetActive(false); rect.gameObject.SetActive(false);
return;
} }
float distance = hit.distance;
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString("F2");
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
Vector2 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
rect.transform.position = screenPoint;
rect.gameObject.SetActive(true);
tmpObj.transform.position = hitPoint;
} }
} }
} }