오브젝트 거리 측정 월드 좌표로 변경

This commit is contained in:
jmaniuvc
2025-03-26 15:23:25 +09:00
parent 65f0199ec6
commit bfc68b3d93
3 changed files with 72 additions and 61 deletions

View File

@@ -1,9 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using System.Linq; using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
using static XED.UI.Panel_ObjectDistance;
namespace XED.Util namespace XED.Util
{ {
@@ -11,6 +11,7 @@ namespace XED.Util
{ {
private GameObject renderObject; private GameObject renderObject;
private MeshRenderer objectRenderer; private MeshRenderer objectRenderer;
private LineRenderer lineRenderer;
private List<Transform> snapPoints = new List<Transform>(); private List<Transform> snapPoints = new List<Transform>();
private BoxCollider boxCollider; private BoxCollider boxCollider;
private Material matCubeShow; private Material matCubeShow;
@@ -38,6 +39,13 @@ namespace XED.Util
boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject"); boxCollider.gameObject.layer = LayerMask.NameToLayer("TwinObject");
twinObjectMask = LayerMask.GetMask("TwinObject"); twinObjectMask = LayerMask.GetMask("TwinObject");
if (GetComponent<LineRenderer>() == null)
{
gameObject.AddComponent<LineRenderer>();
}
lineRenderer = GetComponent<LineRenderer>();
//lineRenderer = GetComponent<LineRenderer>() ?? gameObject.AddComponent<LineRenderer>();
} }
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
@@ -240,9 +248,23 @@ namespace XED.Util
public RaycastHit GetObjectHit(Vector3 direction) public RaycastHit GetObjectHit(Vector3 direction)
{ {
RaycastHit hitInfo; RaycastHit hitInfo;
Physics.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask); Physics.BoxCast(boxCollider.bounds.center, boxCollider.size / 2.0f, direction, out hitInfo, transform.rotation, Mathf.Infinity, twinObjectMask);
return hitInfo; return hitInfo;
} }
/*
public Vector3 GetLineStartPoint(RaycastHit hit, Vector3 direction)
{
var hitObject = hit.collider;
if (hitObject != null)
{
return hit.point - (direction * hit.distance / 2);
}
else
{
return hit.point;
}
}
*/
} }
} }

View File

@@ -47,6 +47,7 @@ namespace XED.Manage
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); }); customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectinfo.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); }); customAssetConnector.onSelectObjects += ((name, objects) => { canvas_Popup.panel_objectalign.gameObject.SetActive(true); });
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo; customAssetConnector.onSelectObjects += canvas_Popup.panel_objectinfo.SetObjectInfo;
customAssetConnector.onSelectObjects += canvas_Popup.panel_objectdistance.Activate;
customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo; customAssetConnector.onRemoveObjects += canvas_Popup.panel_objectinfo.ResetObjectInfo;
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); }); customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectinfo.gameObject.SetActive(false); });
customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); }); customAssetConnector.onDeselectObjects += (() => { canvas_Popup.panel_objectalign.gameObject.SetActive(false); });

View File

@@ -17,17 +17,18 @@ namespace XED.UI
CustomAssetRenderObject selectedObject; CustomAssetRenderObject selectedObject;
private void Update() private void Update()
{ {
if (selectedObject == null) if (selectedObject == null)
return; return;
UpdateDistance(Distance_up); UpdateDistance(Distance_up, Vector3.up);
UpdateDistance(Distance_down); UpdateDistance(Distance_down, Vector3.down);
UpdateDistance(Distance_left); UpdateDistance(Distance_left, Vector3.left);
UpdateDistance(Distance_right); UpdateDistance(Distance_right, Vector3.right);
UpdateDistance(Distance_foward); UpdateDistance(Distance_foward, Vector3.forward);
UpdateDistance(Distance_back); UpdateDistance(Distance_back, Vector3.back);
} }
public void Activate(string name, List<GameObject> objects) public void Activate(string name, List<GameObject> objects)
@@ -47,42 +48,29 @@ namespace XED.UI
SetActive(false); SetActive(false);
} }
void UpdateDistance(RectTransform rect) public GameObject tmpObj;
void UpdateDistance(RectTransform rect, Vector3 direction)
{ {
Vector3 direction;
if (rect == Distance_up)
direction = selectedObject.transform.up;
else if (rect == Distance_down)
direction = -selectedObject.transform.up;
else if (rect == Distance_left)
direction = -selectedObject.transform.right;
else if (rect == Distance_right)
direction = selectedObject.transform.right;
else if (rect == Distance_foward)
direction = selectedObject.transform.forward;
else if (rect == Distance_back)
direction = -selectedObject.transform.forward;
else return;
RaycastHit hit = selectedObject.GetObjectHit(direction); RaycastHit hit = selectedObject.GetObjectHit(direction);
float distance = hit.distance;
if (distance > 0) if (hit.collider == null)
{
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString();
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
Vector2 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
rect.transform.position = screenPoint;
rect.gameObject.SetActive(true);
}
else
{ {
rect.gameObject.SetActive(false); rect.gameObject.SetActive(false);
return;
} }
float distance = hit.distance;
rect.GetComponentInChildren<TextMeshProUGUI>().text = distance.ToString("F2");
Vector3 hitPoint = hit.point;
Vector3 distanceCenterPoint = hitPoint - (direction * distance / 2);
Vector2 screenPoint = Camera.main.WorldToScreenPoint(distanceCenterPoint);
rect.transform.position = screenPoint;
rect.gameObject.SetActive(true);
tmpObj.transform.position = hitPoint;
} }
} }
} }