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assetBundleVariant:
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||||||
@@ -39,7 +39,6 @@ namespace Studio
|
|||||||
public Panel_ObjectAlign panel_objectalign;
|
public Panel_ObjectAlign panel_objectalign;
|
||||||
public Panel_Tooltip panel_tooltip;
|
public Panel_Tooltip panel_tooltip;
|
||||||
public Panel_PropertyViewer panel_propertyviewer;
|
public Panel_PropertyViewer panel_propertyviewer;
|
||||||
public Panel_AssetEdit panel_assetedit;
|
|
||||||
public Panel_Thumbnail panel_thumbnail;
|
public Panel_Thumbnail panel_thumbnail;
|
||||||
public Panel_ObjectDistance panel_objectdistance;
|
public Panel_ObjectDistance panel_objectdistance;
|
||||||
public Panel_APIConnectModal panel_apiconnectmodal;
|
public Panel_APIConnectModal panel_apiconnectmodal;
|
||||||
|
|||||||
@@ -1,16 +1,12 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
|
||||||
using System;
|
using System;
|
||||||
using XRLib;
|
|
||||||
using Studio.Util;
|
using Studio.Util;
|
||||||
using Studio.AssetTool;
|
|
||||||
using Studio.Repositories;
|
using Studio.Repositories;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio.UI
|
||||||
{
|
{
|
||||||
public class Panel_3DFactorySetting : PanelBase
|
public class Panel_3DFactorySetting : PanelBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using Newtonsoft.Json;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio.UI
|
||||||
{
|
{
|
||||||
public class Panel_APIConnectModal : PanelBase
|
public class Panel_APIConnectModal : PanelBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using XRLib.UI;
|
|||||||
using System;
|
using System;
|
||||||
using Studio.Util;
|
using Studio.Util;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio.UI
|
||||||
{
|
{
|
||||||
|
|
||||||
public class Panel_APISetting : PanelBase
|
public class Panel_APISetting : PanelBase
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using XRLib.UI;
|
using XRLib.UI;
|
||||||
|
|
||||||
namespace Studio
|
namespace Studio.UI
|
||||||
{
|
{
|
||||||
public class Panel_AlarmConnectModal : PanelBase
|
public class Panel_AlarmConnectModal : PanelBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using XRLib.UI;
|
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
namespace Studio.UI
|
|
||||||
{
|
|
||||||
public class Panel_AssetEdit : PanelBase
|
|
||||||
{
|
|
||||||
public TMP_Text AssetLabel;
|
|
||||||
public TMP_Text ConnectedAssetLabel;
|
|
||||||
public Button ConnectedAssetMarker;
|
|
||||||
public RectTransform Background;
|
|
||||||
public RectTransform Body;
|
|
||||||
public List<UI_AssetEdit> UIList = new List<UI_AssetEdit>();
|
|
||||||
float defaulty=88f;
|
|
||||||
public float bottomPadding = 30f;
|
|
||||||
[SerializeField]
|
|
||||||
UI_AssetEdit prf_AssetEditUI;
|
|
||||||
|
|
||||||
public Panel_InterworkingDataList datalist;
|
|
||||||
|
|
||||||
public override void AfterAwake()
|
|
||||||
{
|
|
||||||
AssetLabel = Find<TMP_Text>(nameof(AssetLabel));
|
|
||||||
ConnectedAssetLabel = Find<TMP_Text>(nameof(ConnectedAssetLabel));
|
|
||||||
ConnectedAssetMarker = Find<Button>(nameof(ConnectedAssetMarker));
|
|
||||||
Background = Find<RectTransform>(nameof(Background));
|
|
||||||
Body = Find<RectTransform>(nameof(Body));
|
|
||||||
defaulty = Background.sizeDelta.y;
|
|
||||||
datalist = FindAnyObjectByType<Panel_InterworkingDataList>(FindObjectsInactive.Include);
|
|
||||||
ConnectedAssetMarker.onClick.AddListener(() => datalist.SetActive(true));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void SetAssetData(List<(string,string)> datas,string topic)
|
|
||||||
{
|
|
||||||
foreach(var ui in UIList)
|
|
||||||
{
|
|
||||||
Destroy(ui.gameObject);
|
|
||||||
}
|
|
||||||
UIList.Clear();
|
|
||||||
ConnectedAssetLabel.text = topic;
|
|
||||||
foreach (var d in datas)
|
|
||||||
{
|
|
||||||
var AssetEdit = Instantiate(prf_AssetEditUI, Body);
|
|
||||||
AssetEdit.SetUI(d.Item1, d.Item2);
|
|
||||||
UIList.Add(AssetEdit);
|
|
||||||
SetBackgroundSize();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetBackgroundSize()
|
|
||||||
{
|
|
||||||
var yalpha = prf_AssetEditUI.GetComponent<RectTransform>().sizeDelta.y + Body.GetComponent<VerticalLayoutGroup>().spacing;
|
|
||||||
Background.sizeDelta = new Vector2(Background.sizeDelta.x, defaulty + yalpha * UIList.Count + bottomPadding);
|
|
||||||
}
|
|
||||||
}
|
|
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}
|
|
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: ce9a6fef8abf9e044bf08d6e980212a8
|
|
||||||
Reference in New Issue
Block a user