AssetLibrary 패널 수정
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Assets/Image/AssetLibrary/New/icon-search.png
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Assets/Image/AssetLibrary/New/icon-search.png
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|
||||
m_VerticalFit: 2
|
||||
m_VerticalFit: 0
|
||||
--- !u!1 &3184001677813492081
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -621,7 +621,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 90, y: 80}
|
||||
m_SizeDelta: {x: 110, y: 140}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9006872392457284266
|
||||
CanvasRenderer:
|
||||
@@ -700,7 +700,6 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
nameText: {fileID: 197987882297848403}
|
||||
folderText: {fileID: 5823905245534661015}
|
||||
thumbnail: {fileID: 8697110781996111556}
|
||||
loadProgress: {fileID: 9157065393132299556}
|
||||
expandButton: {fileID: 459961761490458298}
|
||||
@@ -1219,7 +1218,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 4}
|
||||
m_SizeDelta: {x: 80, y: 50}
|
||||
m_SizeDelta: {x: 110, y: 110}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5193183312611458682
|
||||
CanvasRenderer:
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace Studio.AssetLibraryTree
|
||||
private AssetLibraryItem lastSelectedItem = null;
|
||||
|
||||
private float itemHeight; // Height of a single item.
|
||||
private float folderHeight;
|
||||
private int visibleItemCount; // Number of visible items that fit in the viewport.
|
||||
private int currentIndex = -1; // The index of the first visible item.
|
||||
|
||||
@@ -84,6 +85,7 @@ namespace Studio.AssetLibraryTree
|
||||
scrollRect.setToNextSiblingItem.AddListener(SetToNextSiblingItem);
|
||||
//아이템 하나당 높이값 저장
|
||||
itemHeight = itemPrefab.GetComponent<RectTransform>().rect.height;
|
||||
folderHeight = folderPrefab.GetComponent<RectTransform>().rect.height;
|
||||
float rowHeight = itemHeight + 10f; // row 간격 포함 (spacingY)
|
||||
visibleItemCount = Mathf.CeilToInt(scrollRect.GetComponent<RectTransform>().sizeDelta.y / rowHeight) + 1;
|
||||
|
||||
@@ -193,7 +195,9 @@ namespace Studio.AssetLibraryTree
|
||||
private void SetScrollItemUI(int startIndex, int endIndex)
|
||||
{
|
||||
float spacingX = 25f;
|
||||
float spacingY = 10f;
|
||||
float spacingY = 0f;
|
||||
int folderCount = 0;
|
||||
float height = 0f;
|
||||
|
||||
RectTransform viewport = scrollRect.GetComponent<RectTransform>();
|
||||
float contentWidth = viewport.sizeDelta.x;
|
||||
@@ -218,6 +222,7 @@ namespace Studio.AssetLibraryTree
|
||||
itemUI.SetItemData(item);
|
||||
itemUI.transform.SetParent(content, false);
|
||||
itemRt = itemUI.GetComponent<RectTransform>();
|
||||
height = folderHeight;
|
||||
activeFolders.Add(itemUI);
|
||||
}
|
||||
else
|
||||
@@ -227,6 +232,7 @@ namespace Studio.AssetLibraryTree
|
||||
itemUI.SetSelected(selectedItems);
|
||||
itemUI.transform.SetParent(content, false);
|
||||
itemRt = itemUI.GetComponent<RectTransform>();
|
||||
height = itemHeight;
|
||||
activeItems.Add(itemUI);
|
||||
}
|
||||
|
||||
@@ -234,10 +240,14 @@ namespace Studio.AssetLibraryTree
|
||||
int col = i % rowItemCount;
|
||||
|
||||
float x = col * (itemWidth + spacingX) - ((rowItemCount - 1) * (itemWidth + spacingX)) / 2f;
|
||||
float y = -row * (itemHeight + spacingY) - itemHeight / 2f;
|
||||
float y = -(row-folderCount) * ( itemHeight + spacingY) + (-folderCount * (folderHeight + spacingY)) - height / 2f;
|
||||
Debug.Log("Y " + y + " " + folderCount + "/" + row);
|
||||
|
||||
itemRt.sizeDelta = new Vector2(itemWidth, itemHeight);
|
||||
itemRt.sizeDelta = new Vector2(itemWidth, height);
|
||||
itemRt.anchoredPosition = new Vector2(x, y);
|
||||
|
||||
if (item.type == AssetLibraryItemType.folder)
|
||||
folderCount++;
|
||||
}
|
||||
}
|
||||
private AssetLibraryScrollItemUI GetItemUI()
|
||||
|
||||
Reference in New Issue
Block a user