workspace 폴더 커밋
This commit is contained in:
96
Assets/TMPFolder/Modal/UIModalManager.cs
Normal file
96
Assets/TMPFolder/Modal/UIModalManager.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using XED.Core;
|
||||
using XRLib;
|
||||
|
||||
namespace Studio.UI.Modal
|
||||
{
|
||||
public class UIModalManager : UnitySingleton<UIModalManager>
|
||||
{
|
||||
private GameObject modal;
|
||||
|
||||
|
||||
//public ove()
|
||||
//{
|
||||
// SceneManager.sceneUnloaded += OnSceneUnloaded;
|
||||
//}
|
||||
|
||||
//private void OnSceneUnloaded(Scene arg0)
|
||||
//{
|
||||
// if (modal != null) modal.transform.SetParent(null, false);
|
||||
// modal = null;
|
||||
//}
|
||||
|
||||
//private UIModal Create(string prefabPath)
|
||||
//{
|
||||
|
||||
// //var prefab = Resources.Load(prefabPath, typeof(GameObject)) as GameObject;
|
||||
|
||||
// //modal = UnityEngine.Object.Instantiate(prefab);
|
||||
// var uiModal = modal.GetComponent<UIModal>();
|
||||
|
||||
// //var canvas = FindAnyObjectByType<Canvas_Label>();
|
||||
// //modal.transform.SetParent(canvas.Canvas.rootCanvas.transform, false);
|
||||
|
||||
// return uiModal;
|
||||
//}
|
||||
|
||||
//public async UniTask<object> Show(string contentPrefabPath, object contentData, string title, string okButtonText = "저장하기", string cancelButtonText = "취소")
|
||||
//{
|
||||
// UIModal uiModal = Create(UIModal.PrefabPath);
|
||||
|
||||
// bool isClosed = false;
|
||||
// object result = null;
|
||||
|
||||
// uiModal.Init(title, contentPrefabPath, contentData, okButtonText, cancelButtonText);
|
||||
|
||||
|
||||
// uiModal.OnOk += (object sender, UIModalEventArgs args) =>
|
||||
// {
|
||||
// result = args.Data;
|
||||
// isClosed = true;
|
||||
// };
|
||||
|
||||
// uiModal.OnClose += (object sender, UIModalEventArgs args) =>
|
||||
// {
|
||||
// result = args.Data;
|
||||
// isClosed = true;
|
||||
// };
|
||||
|
||||
// uiModal.Open();
|
||||
|
||||
// await UniTask.WaitUntil(() => isClosed == true);
|
||||
// GameObject.Destroy(modal);
|
||||
// modal = null;
|
||||
// return result;
|
||||
//}
|
||||
|
||||
|
||||
//public async UniTask<object> Show(UIModal uiModal)
|
||||
//{
|
||||
|
||||
// bool isClosed = false;
|
||||
// object result = null;
|
||||
|
||||
// uiModal.OnOk += (object sender, UIModalEventArgs args) =>
|
||||
// {
|
||||
// result = args.Data;
|
||||
// isClosed = true;
|
||||
// };
|
||||
|
||||
// uiModal.OnClose += (object sender, UIModalEventArgs args) =>
|
||||
// {
|
||||
// result = args.Data;
|
||||
// isClosed = true;
|
||||
// };
|
||||
|
||||
// uiModal.Open();
|
||||
|
||||
// await UniTask.WaitUntil(() => isClosed == true);
|
||||
// GameObject.Destroy(modal);
|
||||
// modal = null;
|
||||
// return result;
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user