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81
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81
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15
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81
Assets/Materials/FlexibleColorPicker/FCP_GPicker.mat
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81
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15
Assets/Materials/FlexibleColorPicker/FCP_GPicker.mat.meta
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136
Assets/Materials/FlexibleColorPicker/FCP_Gradient.shader
Normal file
136
Assets/Materials/FlexibleColorPicker/FCP_Gradient.shader
Normal file
@@ -0,0 +1,136 @@
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Shader "Custom/FCP_Gradient" {
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Properties{
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[PerRendererData][Enum(Horizontal,0,Vertical,1,Double,2,HueHorizontal,3,HueVertical,4)] _Mode("Color mode", Int) = 0
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[PerRendererData]_Color1("Color 1", Color) = (1,1,1,1)
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[PerRendererData]_Color2("Color 2", Color) = (1,1,1,1)
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[PerRendererData][Enum(HS, 0, HV, 1, SH, 2, SV, 3, VH, 4, VS, 5)] _DoubleMode("Double mode", Int) = 0
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[PerRendererData]_HSV("Complementing HSV values", Vector) = (0,0,0,1.0)
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[PerRendererData]_HSV_MIN("Min Range value for HSV", Vector) = (0.0,0.0,0.0,0.0)
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[PerRendererData]_HSV_MAX("Max Range value for HSV", Vector) = (1.0,1.0,1.0,1.0)
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_StencilComp("Stencil Comparison", Float) = 8
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_Stencil("Stencil ID", Float) = 0
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_StencilOp("Stencil Operation", Float) = 0
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_StencilWriteMask("Stencil Write Mask", Float) = 255
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_StencilReadMask("Stencil Read Mask", Float) = 255
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_ColorMask("Color Mask", Float) = 15
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}
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SubShader{
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Pass {
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Stencil
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{
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Ref[_Stencil]
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Comp[_StencilComp]
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Pass[_StencilOp]
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ReadMask[_StencilReadMask]
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WriteMask[_StencilWriteMask]
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CGPROGRAM
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#pragma fragment frag
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fixed4 _Color1, _Color2;
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fixed4 _HSV, _HSV_MIN, _HSV_MAX;
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int _Mode, _DoubleMode;
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struct v2f {
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float4 pos : SV_POSITION;
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fixed4 col : COLOR;
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};
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float c = _HSV.y * _HSV.z;
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float m = _HSV.z - c;
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float x = c * (1.0 - abs(h % 2.0 - 1.0)) + m;
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c += m;
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case 2: return fixed4(m, c, x, 1.0);
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case 3: return fixed4(m, x, c, 1.0);
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case 4: return fixed4(x, m, c, 1.0);
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case 5: return fixed4(c, m, x, 1.0);
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default: return fixed4(0, 0, 0, _HSV.w);
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}
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}
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v2f vert(appdata_full vert)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(vert.vertex);
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fixed4 colX, colY;
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switch (_Mode) {
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default:
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o.col.a = lerp(_Color1.a, _Color2.a, vert.texcoord.x);
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o.col = lerp(_Color1, _Color2, vert.texcoord.x);
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break;
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case 1:
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o.col = lerp(_Color1, _Color2, vert.texcoord.y);
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break;
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case 2:
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switch (_DoubleMode) {
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default:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.x);
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_HSV.y = lerp(_HSV_MIN.y, _HSV_MAX.y, vert.texcoord.y);
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break;
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case 1:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.x);
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_HSV.z = lerp(_HSV_MIN.z, _HSV_MAX.z, vert.texcoord.y);
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break;
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case 2:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.y);
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_HSV.y = lerp(_HSV_MIN.y, _HSV_MAX.y, vert.texcoord.x);
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break;
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case 3:
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_HSV.y = lerp(_HSV_MIN.y, _HSV_MAX.y, vert.texcoord.x);
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_HSV.z = lerp(_HSV_MIN.z, _HSV_MAX.z, vert.texcoord.y);
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break;
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case 4:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.y);
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_HSV.z = lerp(_HSV_MIN.z, _HSV_MAX.z, vert.texcoord.x);
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break;
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case 5:
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_HSV.y = lerp(_HSV_MIN.y, _HSV_MAX.y, vert.texcoord.y);
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_HSV.z = lerp(_HSV_MIN.z, _HSV_MAX.z, vert.texcoord.x);
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break;
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}
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o.col = HSV();
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break;
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case 3:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.x);
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o.col = HSV();
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break;
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case 4:
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_HSV.x = lerp(_HSV_MIN.x, _HSV_MAX.x, vert.texcoord.y);
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o.col = HSV();
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break;
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}
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return o;
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}
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float4 frag(v2f i) : COLOR {
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return i.col;
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}
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ENDCG
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}
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}
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}
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81
Assets/Materials/FlexibleColorPicker/FCP_HPicker.mat
Normal file
81
Assets/Materials/FlexibleColorPicker/FCP_HPicker.mat
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15
Assets/Materials/FlexibleColorPicker/FCP_HPicker.mat.meta
Normal file
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Assets/Materials/FlexibleColorPicker/FCP_HPicker.mat.meta
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81
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Normal file
81
Assets/Materials/FlexibleColorPicker/FCP_MainPicker.mat
Normal file
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