init
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/// Credit setchi (https://github.com/setchi)
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/// Sourced from - https://github.com/setchi/FancyScrollView
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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namespace UnityEngine.UI.Extensions
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{
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[CustomEditor(typeof(Scroller))]
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[CanEditMultipleObjects]
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public class ScrollerEditor : Editor
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{
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SerializedProperty viewport;
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SerializedProperty scrollDirection;
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SerializedProperty movementType;
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SerializedProperty elasticity;
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SerializedProperty scrollSensitivity;
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SerializedProperty inertia;
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SerializedProperty decelerationRate;
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SerializedProperty snap;
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SerializedProperty draggable;
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SerializedProperty scrollbar;
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AnimBool showElasticity;
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AnimBool showInertiaRelatedValues;
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void OnEnable()
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{
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viewport = serializedObject.FindProperty("viewport");
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scrollDirection = serializedObject.FindProperty("scrollDirection");
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movementType = serializedObject.FindProperty("movementType");
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elasticity = serializedObject.FindProperty("elasticity");
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scrollSensitivity = serializedObject.FindProperty("scrollSensitivity");
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inertia = serializedObject.FindProperty("inertia");
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decelerationRate = serializedObject.FindProperty("decelerationRate");
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snap = serializedObject.FindProperty("snap");
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draggable = serializedObject.FindProperty("draggable");
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scrollbar = serializedObject.FindProperty("scrollbar");
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showElasticity = new AnimBool(Repaint);
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showInertiaRelatedValues = new AnimBool(Repaint);
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SetAnimBools(true);
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}
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void OnDisable()
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{
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showElasticity.valueChanged.RemoveListener(Repaint);
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showInertiaRelatedValues.valueChanged.RemoveListener(Repaint);
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}
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void SetAnimBools(bool instant)
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{
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SetAnimBool(showElasticity, !movementType.hasMultipleDifferentValues && movementType.enumValueIndex == (int)MovementType.Elastic, instant);
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SetAnimBool(showInertiaRelatedValues, !inertia.hasMultipleDifferentValues && inertia.boolValue, instant);
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}
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void SetAnimBool(AnimBool a, bool value, bool instant)
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{
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if (instant)
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{
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a.value = value;
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}
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else
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{
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a.target = value;
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}
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}
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public override void OnInspectorGUI()
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{
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SetAnimBools(false);
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serializedObject.Update();
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EditorGUILayout.PropertyField(viewport);
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EditorGUILayout.PropertyField(scrollDirection);
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EditorGUILayout.PropertyField(movementType);
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DrawMovementTypeRelatedValue();
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EditorGUILayout.PropertyField(scrollSensitivity);
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EditorGUILayout.PropertyField(inertia);
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DrawInertiaRelatedValues();
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EditorGUILayout.PropertyField(draggable);
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EditorGUILayout.PropertyField(scrollbar);
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serializedObject.ApplyModifiedProperties();
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}
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void DrawMovementTypeRelatedValue()
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{
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using (var group = new EditorGUILayout.FadeGroupScope(showElasticity.faded))
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{
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if (!group.visible)
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{
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return;
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}
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using (new EditorGUI.IndentLevelScope())
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{
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EditorGUILayout.PropertyField(elasticity);
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}
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}
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}
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void DrawInertiaRelatedValues()
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{
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using (var group = new EditorGUILayout.FadeGroupScope(showInertiaRelatedValues.faded))
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{
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if (!group.visible)
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{
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return;
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}
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using (new EditorGUI.IndentLevelScope())
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{
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EditorGUILayout.PropertyField(decelerationRate);
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EditorGUILayout.PropertyField(snap);
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}
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}
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}
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}
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}
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