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Assets/Editor/com.unity.uiextensions/BoxSliderEditor.cs
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67
Assets/Editor/com.unity.uiextensions/BoxSliderEditor.cs
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///Credit judah4
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///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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using UnityEditor;
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using UnityEditor.UI;
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namespace UnityEngine.UI.Extensions
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{
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[CustomEditor(typeof(BoxSlider), true)]
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[CanEditMultipleObjects]
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public class BoxSliderEditor : SelectableEditor
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{
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SerializedProperty m_HandleRect;
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SerializedProperty m_MinValue;
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SerializedProperty m_MaxValue;
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SerializedProperty m_WholeNumbers;
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SerializedProperty m_ValueX;
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SerializedProperty m_ValueY;
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SerializedProperty m_OnValueChanged;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_HandleRect = serializedObject.FindProperty("m_HandleRect");
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m_MinValue = serializedObject.FindProperty("m_MinValue");
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m_MaxValue = serializedObject.FindProperty("m_MaxValue");
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m_WholeNumbers = serializedObject.FindProperty("m_WholeNumbers");
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m_ValueX = serializedObject.FindProperty("m_ValueX");
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m_ValueY = serializedObject.FindProperty("m_ValueY");
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m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_HandleRect);
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if (m_HandleRect.objectReferenceValue != null)
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_MinValue);
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EditorGUILayout.PropertyField(m_MaxValue);
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EditorGUILayout.PropertyField(m_WholeNumbers);
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EditorGUILayout.Slider(m_ValueX, m_MinValue.floatValue, m_MaxValue.floatValue);
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EditorGUILayout.Slider(m_ValueY, m_MinValue.floatValue, m_MaxValue.floatValue);
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// Draw the event notification options
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_OnValueChanged);
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}
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else
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{
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EditorGUILayout.HelpBox("Specify a RectTransform for the slider fill or the slider handle or both. Each must have a parent RectTransform that it can slide within.", MessageType.Info);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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