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70
Assets/Editor/RTG/RTCameraInspector.cs
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70
Assets/Editor/RTG/RTCameraInspector.cs
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using UnityEngine;
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using UnityEditor;
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namespace RTG.Editor
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{
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[CustomEditor(typeof(RTFocusCamera))]
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public class RTCameraInspector : UnityEditor.Editor
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{
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private RTFocusCamera _camera;
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public override void OnInspectorGUI()
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{
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Camera newCamera;
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var content = new GUIContent();
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content.text = "Target camera";
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content.tooltip = "Allows you to specify the camera object which will be controlled by the RTFocusCamera script. Note: Prefabs are not allowed. Only scene cameras can be used.";
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newCamera = EditorGUILayout.ObjectField(content, _camera.TargetCamera, typeof(Camera), true) as Camera;
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if (newCamera != _camera.TargetCamera)
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{
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EditorUndoEx.Record(_camera);
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_camera.SetTargetCamera(newCamera);
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}
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_camera.Settings.RenderEditorGUI(_camera);
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EditorGUILayout.Separator();
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_camera.MoveSettings.UsesFoldout = true;
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_camera.MoveSettings.FoldoutLabel = "Move settings";
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_camera.MoveSettings.RenderEditorGUI(_camera);
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_camera.PanSettings.UsesFoldout = true;
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_camera.PanSettings.FoldoutLabel = "Pan settings";
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_camera.PanSettings.RenderEditorGUI(_camera);
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_camera.LookAroundSettings.UsesFoldout = true;
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_camera.LookAroundSettings.FoldoutLabel = "Look around settings";
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_camera.LookAroundSettings.RenderEditorGUI(_camera);
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_camera.OrbitSettings.UsesFoldout = true;
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_camera.OrbitSettings.FoldoutLabel = "Orbit settings";
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_camera.OrbitSettings.RenderEditorGUI(_camera);
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_camera.ZoomSettings.UsesFoldout = true;
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_camera.ZoomSettings.FoldoutLabel = "Zoom settings";
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_camera.ZoomSettings.RenderEditorGUI(_camera);
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_camera.FocusSettings.UsesFoldout = true;
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_camera.FocusSettings.FoldoutLabel = "Focus settings";
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_camera.FocusSettings.RenderEditorGUI(_camera);
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_camera.RotationSwitchSettings.UsesFoldout = true;
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_camera.RotationSwitchSettings.FoldoutLabel = "Rotation switch settings";
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_camera.RotationSwitchSettings.RenderEditorGUI(_camera);
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_camera.ProjectionSwitchSettings.UsesFoldout = true;
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_camera.ProjectionSwitchSettings.FoldoutLabel = "Projection switch settings";
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_camera.ProjectionSwitchSettings.RenderEditorGUI(_camera);
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_camera.Hotkeys.UsesFoldout = true;
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_camera.Hotkeys.FoldoutLabel = "Hotkeys";
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_camera.Hotkeys.RenderEditorGUI(_camera);
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}
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private void OnEnable()
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{
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_camera = target as RTFocusCamera;
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}
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}
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}
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