This commit is contained in:
2025-05-24 15:54:06 +09:00
11 changed files with 342 additions and 54 deletions

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
@@ -197,7 +197,7 @@ public class VirtualFactoryManager : MonoBehaviour
agvWorker.onCompleteTask += OnAGVIdle;
}
void OnAGVIdle(AGV worker)
void OnAGVIdle(Studio.VirtualFactory.AGV worker)
{
Debug.Log($"{worker.name} is On Enter idle");
stackerNeedsChecker.Scanning();

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@@ -96,6 +96,7 @@ namespace Studio
}
}
private void OnStateChangedMQTT(MQTTClient client, ClientStates oldState, ClientStates newState)
{
Debug.Log($"{oldState} => {newState}");
@@ -139,13 +140,12 @@ namespace Studio
{
string key = prop.Name.ToString();
string value = prop.Value.ToString();
// Debug.Log($"kEY : {key}, Value:{value}");
}
var T = json["data"];
var split = T.ToString().Split('[');
var t = $"[{split[1]}";
//Debug.Log(T.ToString());
JArray jarray = JArray.Parse(t);
var list = new Dictionary<string, Dictionary<string, string>>();
foreach (JObject obj in jarray.Children())

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@@ -3,6 +3,7 @@ using Studio.Setting.Connect;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Threading;
using UnityEngine;
using Studio;
using Studio.Core;
@@ -10,30 +11,51 @@ using Studio.Conifg;
namespace Studio
{
public class StudioServiceIdEventArgs : EventArgs
{
public readonly string Type;
public Dictionary<string, string> Entity;
public StudioServiceIdEventArgs(string type, Dictionary<string, string> entity)
{
Type = type;
Entity = entity;
}
}
public class StudioServiceTypeEventArgs : EventArgs
{
public readonly string Type;
Dictionary<string, string> Entitis;
public Dictionary<string,Dictionary<string, string>> Entitis;
public StudioServiceTypeEventArgs(string type, Dictionary<string, string> entity)
public StudioServiceTypeEventArgs(string type, Dictionary<string, Dictionary<string, string>> entitis)
{
Type = type;
Entitis = entity;
Entitis = entitis;
}
}
public class StudioService : UnitySingleton<StudioService>
{
private Dictionary<string, Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>> listenerIdMap;
#region Singleton
private static readonly StudioService instance = new StudioService(new StudioRepoistory());
public static StudioService Instance => instance;
static StudioService() { }
#endregion
private Dictionary<string, Dictionary<string, EventHandler<StudioServiceIdEventArgs>>> listenerIdMap;
private Dictionary<string, EventHandler<StudioServiceTypeEventArgs>> listenerTypeMap;
private StudioRepoistory repository;
private Dictionary<string, float> updateTime = new();
#region
private int totalRequestPacket;
private int totalResponsePacket;
private long maxElapsedTime;
private long totalElapsedTime;
private int maxReponesSize;
private int maxReuqestSize;
private string maxReuqestApi;
private string maxResponseApi;
private string maxResponseTimeApi;
@@ -48,14 +70,10 @@ namespace Studio
public void ConnectMQTT()
{
this.repository = new StudioRepoistory();
this.repository = repository;
listenerIdMap = new Dictionary<string, Dictionary<string, EventHandler<StudioServiceIdEventArgs>>>();
listenerTypeMap = new Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>();
// ✅ 명시적으로 필요한 Dictionary들 초기화
listenerIdMap = new Dictionary<string, Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>>();
lastUpdateTime = new Dictionary<string, DateTime>();
updateTime = new Dictionary<string, float>();
apiData = new Dictionary<string, StudioEntityWithState<object>>();
mqttData = new Dictionary<string, (Dictionary<string, Dictionary<string, string>>, TimeSpan)>();
repository.OnTopicList += OnTopicList;
repository.MQTTConnect();
@@ -65,7 +83,6 @@ namespace Studio
{
repository.Subscribe(topic);
}
//Que에 담아둔다?
private void OnTopicList(string type, Dictionary<string, Dictionary<string, string>> entities)
{
DateTime now = DateTime.Now;
@@ -98,24 +115,19 @@ namespace Studio
mqttData[type] = (entities, elapsedTime);
}
onMQTTDataLoaded?.Invoke(type, entities, elapsedTime); // 나중에 클래스 밖으로 이동 필요
}
private async Task UpdateTopicData(string type, string id, Dictionary<string, string> entity)
private void UpdateTopicData(string type, string id, Dictionary<string, string> entity)
{
if (!updateTime.ContainsKey(type))
updateTime.Add(type, 0.5f);
var time = updateTime[type];
var task = Task.Run(async () =>
var task = Task.Factory.StartNew(async () =>
{
var st = string.Empty;
st = $"{type}:";
int delayTime = (int)(time * 1000);
await Task.Delay(delayTime);
DispatchMachineEvent(type, id, entity);
});
},CancellationToken.None, TaskCreationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
}
private Dictionary<string, Dictionary<string, Dictionary<string, string>>> timelineEntity = new();
@@ -137,12 +149,13 @@ namespace Studio
return result != null;
}
public void AddTypeListener(string type, string id, EventHandler<StudioServiceTypeEventArgs> listener)
public void AddTypeIdListener(string type, string id = null, EventHandler<StudioServiceIdEventArgs> listener=null)
{
if (!listenerIdMap.ContainsKey(type))
{
listenerIdMap.Add(type, new());
//Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
Debug.Log("딱한번들어옴");
return;
}
if (!listenerIdMap[type].ContainsKey(id))
{
@@ -153,7 +166,17 @@ namespace Studio
listenerIdMap[type][id] += listener;
}
}
public void AddTypeListener(string type, EventHandler<StudioServiceTypeEventArgs> listener)
{
if (!listenerTypeMap.ContainsKey(type))
{
listenerTypeMap[type] = listener;
}
else
{
listenerTypeMap[type] += listener;
}
}
public async Task LoadBaseData(string url)
{
DateTime startTime = DateTime.Now;
@@ -223,7 +246,6 @@ namespace Studio
boardEntity.MaximumResponsePacketAPI = maxResponseApi;
boardEntity.MaximumResponseTimeAPI = maxResponseTimeApi;
return boardEntity;
//JsonUtility.ToJson()
}
public void UpdateEntity(string type, string data)
@@ -238,24 +260,19 @@ namespace Studio
}
var datas = json["rows"].ToString();
var list = new List<Dictionary<string, string>>();
JArray jarray = JArray.Parse(datas);
foreach (JObject obj in jarray.Children())
{
Dictionary<string, string> keyvalue = new();
int index = 0;
string id = string.Empty;
foreach (JProperty prop in obj.Children())
{
string key = prop.Name.ToString();
string value = prop.Value.ToString();
if (index == 0)
{
id = value;
index = 1;
}
keyvalue.Add(key, value);
}
DispatchMachineEvent(type, id, keyvalue);
list.Add(keyvalue);
}
}
@@ -263,13 +280,34 @@ namespace Studio
{
if (!listenerIdMap.ContainsKey(type))
{
Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
Debug.Log($"Key Value is missing!!!! -Key:{type}-");
}
if (listenerIdMap[type].ContainsKey(id))
{
listenerIdMap[type][id].Invoke(this, new StudioServiceTypeEventArgs(type, entity));
listenerIdMap[type][id].Invoke(this, new StudioServiceIdEventArgs(type, entity));
}
else
{
var data = new Dictionary<string, Dictionary<string, string>>();
data.Add(id, entity);
if (entity == null)
{
return;
}
DispatchTypeMachineEvent(type, data);
}
}
private void DispatchTypeMachineEvent(string type, Dictionary<string,Dictionary<string, string>> entities)
{
if (!listenerTypeMap.ContainsKey(type))
{
Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
}
if (listenerTypeMap.ContainsKey(type))
{
listenerTypeMap[type].Invoke(this, new(type, entities));
}
}
}
}

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using UnityEngine;
@@ -340,5 +340,7 @@ namespace Studio.Test
{
updateAction.Invoke();
}
}
}

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using UnityEngine;
using Studio.Test;
@@ -8,17 +8,17 @@ namespace Studio.Manage
{
public class AGVManager : Manager
{
public AGV prf_AGV;
public Studio.VirtualFactory.AGV prf_AGV;
public AGVSpec prf_Spec;
public HashSet<AGV> agvs = new();
public HashSet<Studio.VirtualFactory.AGV> agvs = new();
public bool autoIndexing;
public override void Init()
{
}
public bool TryGetIdleAGV(out AGV result)
public bool TryGetIdleAGV(out Studio.VirtualFactory.AGV result)
{
//Debug.Log($"Try Get Idle AGV");
foreach (var agv in agvs)
@@ -35,7 +35,7 @@ namespace Studio.Manage
return false;
}
public AGV CreateEmptyAGV()
public Studio.VirtualFactory.AGV CreateEmptyAGV()
{
var agv = UnityEngine.Object.Instantiate(prf_AGV);
agvs.Add(agv);

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@@ -1,3 +1,4 @@
using System.Collections;
using UnityEngine;
using System;
@@ -26,7 +27,7 @@ public class DataReader : MonoBehaviour
void Start()
{
//ReplayTimer.gameObject.SetActive(true);
// Resources 폴더에서 파일을 불러옵니다.
// Resources 폴더에서 파일을 불러옵니다.
csvFile = Resources.Load<TextAsset>($"LogData/DataLog");
if (csvFile != null)
@@ -38,7 +39,7 @@ public class DataReader : MonoBehaviour
}
else
{
Debug.LogError("CSV 파일을 찾을 수 없습니다.");
Debug.LogError("CSV 파일을 찾을 수 없습니다.");
}
}

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@@ -1,6 +1,7 @@
using UnityEngine;
using Studio.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
using Studio.Core;
using XED.Core;
using XRLib;
namespace Studio.UI.Modal

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@@ -1,6 +1,7 @@
using UnityEngine;
using Studio.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
using Studio.Core;
using XED.Core;
using XRLib;
namespace Studio.UI.Popup

View File

@@ -1,7 +1,7 @@
using System;
using Studio.Core;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using Studio.Core;
using XRLib;
namespace Studio.UI.Popup