..
This commit is contained in:
238
Assets/Resources/TestAGV.prefab
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238
Assets/Resources/TestAGV.prefab
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7
Assets/Resources/TestAGV.prefab.meta
Normal file
7
Assets/Resources/TestAGV.prefab.meta
Normal file
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guid: 53db74a6e1101d2438a0c0083c5c232b
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userData:
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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@@ -197,7 +197,7 @@ public class VirtualFactoryManager : MonoBehaviour
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agvWorker.onCompleteTask += OnAGVIdle;
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}
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void OnAGVIdle(AGV worker)
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void OnAGVIdle(Studio.VirtualFactory.AGV worker)
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{
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Debug.Log($"{worker.name} is On Enter idle");
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stackerNeedsChecker.Scanning();
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@@ -96,6 +96,7 @@ namespace Studio
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}
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}
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private void OnStateChangedMQTT(MQTTClient client, ClientStates oldState, ClientStates newState)
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{
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Debug.Log($"{oldState} => {newState}");
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@@ -139,13 +140,12 @@ namespace Studio
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{
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string key = prop.Name.ToString();
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string value = prop.Value.ToString();
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// Debug.Log($"kEY : {key}, Value:{value}");
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}
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var T = json["data"];
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var split = T.ToString().Split('[');
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var t = $"[{split[1]}";
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//Debug.Log(T.ToString());
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JArray jarray = JArray.Parse(t);
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var list = new Dictionary<string, Dictionary<string, string>>();
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foreach (JObject obj in jarray.Children())
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@@ -3,6 +3,7 @@ using Studio.Setting.Connect;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading;
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using UnityEngine;
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using Studio;
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using Studio.Core;
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@@ -10,30 +11,51 @@ using Studio.Conifg;
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namespace Studio
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{
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public class StudioServiceIdEventArgs : EventArgs
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{
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public readonly string Type;
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public Dictionary<string, string> Entity;
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public StudioServiceIdEventArgs(string type, Dictionary<string, string> entity)
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{
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Type = type;
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Entity = entity;
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}
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}
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||||
public class StudioServiceTypeEventArgs : EventArgs
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{
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public readonly string Type;
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Dictionary<string, string> Entitis;
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public Dictionary<string,Dictionary<string, string>> Entitis;
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||||
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public StudioServiceTypeEventArgs(string type, Dictionary<string, string> entity)
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public StudioServiceTypeEventArgs(string type, Dictionary<string, Dictionary<string, string>> entitis)
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{
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Type = type;
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Entitis = entity;
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Entitis = entitis;
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||||
}
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||||
}
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||||
public class StudioService : UnitySingleton<StudioService>
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{
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private Dictionary<string, Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>> listenerIdMap;
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#region Singleton
|
||||
private static readonly StudioService instance = new StudioService(new StudioRepoistory());
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||||
public static StudioService Instance => instance;
|
||||
static StudioService() { }
|
||||
#endregion
|
||||
|
||||
private Dictionary<string, Dictionary<string, EventHandler<StudioServiceIdEventArgs>>> listenerIdMap;
|
||||
private Dictionary<string, EventHandler<StudioServiceTypeEventArgs>> listenerTypeMap;
|
||||
|
||||
private StudioRepoistory repository;
|
||||
private Dictionary<string, float> updateTime = new();
|
||||
|
||||
#region 패킷계산
|
||||
private int totalRequestPacket;
|
||||
private int totalResponsePacket;
|
||||
private long maxElapsedTime;
|
||||
private long totalElapsedTime;
|
||||
private int maxReponesSize;
|
||||
private int maxReuqestSize;
|
||||
|
||||
private string maxReuqestApi;
|
||||
private string maxResponseApi;
|
||||
private string maxResponseTimeApi;
|
||||
@@ -48,14 +70,10 @@ namespace Studio
|
||||
|
||||
public void ConnectMQTT()
|
||||
{
|
||||
this.repository = new StudioRepoistory();
|
||||
this.repository = repository;
|
||||
listenerIdMap = new Dictionary<string, Dictionary<string, EventHandler<StudioServiceIdEventArgs>>>();
|
||||
listenerTypeMap = new Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>();
|
||||
|
||||
// ✅ 명시적으로 필요한 Dictionary들 초기화
|
||||
listenerIdMap = new Dictionary<string, Dictionary<string, EventHandler<StudioServiceTypeEventArgs>>>();
|
||||
lastUpdateTime = new Dictionary<string, DateTime>();
|
||||
updateTime = new Dictionary<string, float>();
|
||||
apiData = new Dictionary<string, StudioEntityWithState<object>>();
|
||||
mqttData = new Dictionary<string, (Dictionary<string, Dictionary<string, string>>, TimeSpan)>();
|
||||
|
||||
repository.OnTopicList += OnTopicList;
|
||||
repository.MQTTConnect();
|
||||
@@ -65,7 +83,6 @@ namespace Studio
|
||||
{
|
||||
repository.Subscribe(topic);
|
||||
}
|
||||
//Que에 담아둔다?
|
||||
private void OnTopicList(string type, Dictionary<string, Dictionary<string, string>> entities)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
@@ -98,24 +115,19 @@ namespace Studio
|
||||
mqttData[type] = (entities, elapsedTime);
|
||||
}
|
||||
|
||||
onMQTTDataLoaded?.Invoke(type, entities, elapsedTime); // 나중에 클래스 밖으로 이동 필요
|
||||
}
|
||||
|
||||
private async Task UpdateTopicData(string type, string id, Dictionary<string, string> entity)
|
||||
private void UpdateTopicData(string type, string id, Dictionary<string, string> entity)
|
||||
{
|
||||
if (!updateTime.ContainsKey(type))
|
||||
updateTime.Add(type, 0.5f);
|
||||
var time = updateTime[type];
|
||||
|
||||
var task = Task.Run(async () =>
|
||||
var task = Task.Factory.StartNew(async () =>
|
||||
{
|
||||
var st = string.Empty;
|
||||
st = $"{type}:";
|
||||
int delayTime = (int)(time * 1000);
|
||||
await Task.Delay(delayTime);
|
||||
|
||||
DispatchMachineEvent(type, id, entity);
|
||||
});
|
||||
},CancellationToken.None, TaskCreationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
|
||||
|
||||
}
|
||||
|
||||
private Dictionary<string, Dictionary<string, Dictionary<string, string>>> timelineEntity = new();
|
||||
@@ -137,12 +149,13 @@ namespace Studio
|
||||
return result != null;
|
||||
}
|
||||
|
||||
public void AddTypeListener(string type, string id, EventHandler<StudioServiceTypeEventArgs> listener)
|
||||
public void AddTypeIdListener(string type, string id = null, EventHandler<StudioServiceIdEventArgs> listener=null)
|
||||
{
|
||||
if (!listenerIdMap.ContainsKey(type))
|
||||
{
|
||||
listenerIdMap.Add(type, new());
|
||||
//Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
|
||||
Debug.Log("딱한번들어옴");
|
||||
return;
|
||||
}
|
||||
if (!listenerIdMap[type].ContainsKey(id))
|
||||
{
|
||||
@@ -153,7 +166,17 @@ namespace Studio
|
||||
listenerIdMap[type][id] += listener;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTypeListener(string type, EventHandler<StudioServiceTypeEventArgs> listener)
|
||||
{
|
||||
if (!listenerTypeMap.ContainsKey(type))
|
||||
{
|
||||
listenerTypeMap[type] = listener;
|
||||
}
|
||||
else
|
||||
{
|
||||
listenerTypeMap[type] += listener;
|
||||
}
|
||||
}
|
||||
public async Task LoadBaseData(string url)
|
||||
{
|
||||
DateTime startTime = DateTime.Now;
|
||||
@@ -223,7 +246,6 @@ namespace Studio
|
||||
boardEntity.MaximumResponsePacketAPI = maxResponseApi;
|
||||
boardEntity.MaximumResponseTimeAPI = maxResponseTimeApi;
|
||||
return boardEntity;
|
||||
//JsonUtility.ToJson()
|
||||
}
|
||||
|
||||
public void UpdateEntity(string type, string data)
|
||||
@@ -238,24 +260,19 @@ namespace Studio
|
||||
}
|
||||
|
||||
var datas = json["rows"].ToString();
|
||||
var list = new List<Dictionary<string, string>>();
|
||||
JArray jarray = JArray.Parse(datas);
|
||||
foreach (JObject obj in jarray.Children())
|
||||
{
|
||||
Dictionary<string, string> keyvalue = new();
|
||||
int index = 0;
|
||||
string id = string.Empty;
|
||||
foreach (JProperty prop in obj.Children())
|
||||
{
|
||||
string key = prop.Name.ToString();
|
||||
string value = prop.Value.ToString();
|
||||
if (index == 0)
|
||||
{
|
||||
id = value;
|
||||
index = 1;
|
||||
}
|
||||
keyvalue.Add(key, value);
|
||||
}
|
||||
DispatchMachineEvent(type, id, keyvalue);
|
||||
list.Add(keyvalue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -263,13 +280,34 @@ namespace Studio
|
||||
{
|
||||
if (!listenerIdMap.ContainsKey(type))
|
||||
{
|
||||
Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
|
||||
Debug.Log($"Key Value is missing!!!! -Key:{type}-");
|
||||
}
|
||||
if (listenerIdMap[type].ContainsKey(id))
|
||||
{
|
||||
listenerIdMap[type][id].Invoke(this, new StudioServiceTypeEventArgs(type, entity));
|
||||
listenerIdMap[type][id].Invoke(this, new StudioServiceIdEventArgs(type, entity));
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = new Dictionary<string, Dictionary<string, string>>();
|
||||
data.Add(id, entity);
|
||||
if (entity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DispatchTypeMachineEvent(type, data);
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchTypeMachineEvent(string type, Dictionary<string,Dictionary<string, string>> entities)
|
||||
{
|
||||
if (!listenerTypeMap.ContainsKey(type))
|
||||
{
|
||||
Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
|
||||
}
|
||||
if (listenerTypeMap.ContainsKey(type))
|
||||
{
|
||||
listenerTypeMap[type].Invoke(this, new(type, entities));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -340,5 +340,7 @@ namespace Studio.Test
|
||||
{
|
||||
updateAction.Invoke();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Studio.Test;
|
||||
@@ -8,17 +8,17 @@ namespace Studio.Manage
|
||||
{
|
||||
public class AGVManager : Manager
|
||||
{
|
||||
public AGV prf_AGV;
|
||||
public Studio.VirtualFactory.AGV prf_AGV;
|
||||
public AGVSpec prf_Spec;
|
||||
public HashSet<AGV> agvs = new();
|
||||
public HashSet<Studio.VirtualFactory.AGV> agvs = new();
|
||||
public bool autoIndexing;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public bool TryGetIdleAGV(out AGV result)
|
||||
public bool TryGetIdleAGV(out Studio.VirtualFactory.AGV result)
|
||||
{
|
||||
//Debug.Log($"Try Get Idle AGV");
|
||||
foreach (var agv in agvs)
|
||||
@@ -35,7 +35,7 @@ namespace Studio.Manage
|
||||
return false;
|
||||
}
|
||||
|
||||
public AGV CreateEmptyAGV()
|
||||
public Studio.VirtualFactory.AGV CreateEmptyAGV()
|
||||
{
|
||||
var agv = UnityEngine.Object.Instantiate(prf_AGV);
|
||||
agvs.Add(agv);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
@@ -26,7 +27,7 @@ public class DataReader : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
//ReplayTimer.gameObject.SetActive(true);
|
||||
// Resources 폴더에서 파일을 불러옵니다.
|
||||
// Resources 폴더에서 파일을 불러옵니다.
|
||||
csvFile = Resources.Load<TextAsset>($"LogData/DataLog");
|
||||
|
||||
if (csvFile != null)
|
||||
@@ -38,7 +39,7 @@ public class DataReader : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CSV 파일을 찾을 수 없습니다.");
|
||||
Debug.LogError("CSV 파일을 찾을 수 없습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Studio.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Studio.Core;
|
||||
using XED.Core;
|
||||
using XRLib;
|
||||
|
||||
namespace Studio.UI.Modal
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Studio.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Studio.Core;
|
||||
using XED.Core;
|
||||
using XRLib;
|
||||
|
||||
namespace Studio.UI.Popup
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Studio.Core;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Studio.Core;
|
||||
using XRLib;
|
||||
|
||||
namespace Studio.UI.Popup
|
||||
|
||||
Reference in New Issue
Block a user