Merge branch 'main' of http://220.90.135.190:3000/UVCXR/Studio
This commit is contained in:
@@ -11,16 +11,20 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Opaque
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RenderType: Transparent
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -95,8 +99,8 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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@@ -112,13 +116,13 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 1}
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- _Color: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@@ -7030,7 +7030,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5740182585067874946}
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m_Layer: 0
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m_Name: HFF11AGN0400_1
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m_Name: Stacker
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -36,11 +36,11 @@ namespace Studio.Manage
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fbxFileManager.onLoadComplete += OnLoadCustomAsset;
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onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes;
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onSetAssetSetting += canvas_Popup.panel_assetsetting.SetAssetManager;
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onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
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}
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public void ClearFolderPathList()
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{
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localAssetPaths.Clear();
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@@ -68,7 +68,7 @@ namespace Studio.Manage
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if (folderPaths == null)
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return;
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foreach(var folderPath in folderPaths)
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foreach (var folderPath in folderPaths)
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{
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if (folderPathList.Contains(folderPath))
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{
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@@ -77,7 +77,7 @@ namespace Studio.Manage
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folderPathList.Add(folderPath);
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localAssetPaths.Add(folderPath);
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}
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LoadLocalFBXDirectorys();
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}
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@@ -88,7 +88,7 @@ namespace Studio.Manage
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fbxFileManager.LoadResource(assets);
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}
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public void LoadLocalFBXDirectorys()
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{
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var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
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@@ -50,6 +50,8 @@ namespace Studio.Dynamic.Manager
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continue;
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}
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var item = CreateAGV(e.Type, key, value);
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if (item == null)
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continue;
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SetRenderObject(key, item.GetComponent<CustomAssetRenderObject>());
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agvs.Add(item);
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}
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@@ -57,23 +59,27 @@ namespace Studio.Dynamic.Manager
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private AGV CreateAGV(string type, string id, Dictionary<string, string> entity)
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{
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var xPos = entity.FirstOrDefault(x => x.Key.Equals("X", StringComparison.OrdinalIgnoreCase));
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var yPos = entity.FirstOrDefault(x => x.Key.Equals("Y", StringComparison.OrdinalIgnoreCase));
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float.TryParse(xPos.Value, out var x);
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float.TryParse(yPos.Value, out var y);
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if (y * 0.001f > 200f)
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return null;
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var agv = ManagerHub.instance.Get<CustomAssetConnector>().CreateAsset(asset.assetData.assetName).AddComponent<AGV>();
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agv.gameObject.SetActive(true);
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agv.transform.position = Vector3.zero;
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agv.name = id;
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agv.SetMoveSpeed(AGVMoveSpeed);
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agv.SetRotateSpeed(AGVRotateSpeed);
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var xPos = entity.FirstOrDefault(x => x.Key.Equals("X", StringComparison.OrdinalIgnoreCase));
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var yPos = entity.FirstOrDefault(x => x.Key.Equals("Y", StringComparison.OrdinalIgnoreCase));
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float.TryParse(xPos.Value, out var x);
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float.TryParse(yPos.Value, out var y);
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var pos = new Vector3(x * 0.001f, 0, y * 0.001f);
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agv.Init(type, pos);
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return agv;
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}
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private void SetRenderObject(string key ,CustomAssetRenderObject obj)
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private void SetRenderObject(string key, CustomAssetRenderObject obj)
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{
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obj.LoadCreate(key, asset.renderObject.topic, asset.renderObject.componetKey, asset.renderObject.isAutoId);
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}
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