This commit is contained in:
wsh
2025-05-29 14:18:21 +09:00
5 changed files with 32 additions and 22 deletions

View File

@@ -11,16 +11,20 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Opaque
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -95,8 +99,8 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0
@@ -112,13 +116,13 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 1}
- _Color: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@@ -7030,7 +7030,7 @@ GameObject:
m_Component:
- component: {fileID: 5740182585067874946}
m_Layer: 0
m_Name: HFF11AGN0400_1
m_Name: Stacker
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -36,11 +36,11 @@ namespace Studio.Manage
fbxFileManager.onLoadComplete += OnLoadCustomAsset;
onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes;
onSetAssetSetting += canvas_Popup.panel_assetsetting.SetAssetManager;
onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
}
public void ClearFolderPathList()
{
localAssetPaths.Clear();
@@ -68,7 +68,7 @@ namespace Studio.Manage
if (folderPaths == null)
return;
foreach(var folderPath in folderPaths)
foreach (var folderPath in folderPaths)
{
if (folderPathList.Contains(folderPath))
{
@@ -77,7 +77,7 @@ namespace Studio.Manage
folderPathList.Add(folderPath);
localAssetPaths.Add(folderPath);
}
LoadLocalFBXDirectorys();
}
@@ -88,7 +88,7 @@ namespace Studio.Manage
fbxFileManager.LoadResource(assets);
}
public void LoadLocalFBXDirectorys()
{
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();

View File

@@ -50,6 +50,8 @@ namespace Studio.Dynamic.Manager
continue;
}
var item = CreateAGV(e.Type, key, value);
if (item == null)
continue;
SetRenderObject(key, item.GetComponent<CustomAssetRenderObject>());
agvs.Add(item);
}
@@ -57,23 +59,27 @@ namespace Studio.Dynamic.Manager
private AGV CreateAGV(string type, string id, Dictionary<string, string> entity)
{
var xPos = entity.FirstOrDefault(x => x.Key.Equals("X", StringComparison.OrdinalIgnoreCase));
var yPos = entity.FirstOrDefault(x => x.Key.Equals("Y", StringComparison.OrdinalIgnoreCase));
float.TryParse(xPos.Value, out var x);
float.TryParse(yPos.Value, out var y);
if (y * 0.001f > 200f)
return null;
var agv = ManagerHub.instance.Get<CustomAssetConnector>().CreateAsset(asset.assetData.assetName).AddComponent<AGV>();
agv.gameObject.SetActive(true);
agv.transform.position = Vector3.zero;
agv.name = id;
agv.SetMoveSpeed(AGVMoveSpeed);
agv.SetRotateSpeed(AGVRotateSpeed);
var xPos = entity.FirstOrDefault(x => x.Key.Equals("X", StringComparison.OrdinalIgnoreCase));
var yPos = entity.FirstOrDefault(x => x.Key.Equals("Y", StringComparison.OrdinalIgnoreCase));
float.TryParse(xPos.Value, out var x);
float.TryParse(yPos.Value, out var y);
var pos = new Vector3(x * 0.001f, 0, y * 0.001f);
agv.Init(type, pos);
return agv;
}
private void SetRenderObject(string key ,CustomAssetRenderObject obj)
private void SetRenderObject(string key, CustomAssetRenderObject obj)
{
obj.LoadCreate(key, asset.renderObject.topic, asset.renderObject.componetKey, asset.renderObject.isAutoId);
}