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2025-05-29 01:51:13 +09:00
parent b02fcf6e62
commit a9485850bd
50 changed files with 60342 additions and 307 deletions

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View File

@@ -194,7 +194,7 @@ namespace Studio.AssetTool
if (selectedAssetData == null) if (selectedAssetData == null)
return; return;
bool isPointerOutScrollRect = !assetScrollRect.IsPointerOverScrollRect(); bool isPointerOutScrollRect = !assetScrollRect.IsPointerOverScrollRect();
if (item != null && isPointerOutScrollRect) if (item != null /*&& isPointerOutScrollRect*/)
{ {
ConnectedAsset connectedAsset = new ConnectedAsset ConnectedAsset connectedAsset = new ConnectedAsset
{ {

View File

@@ -33,7 +33,7 @@ namespace Studio.Util
private AssetLoaderOptions assetLoaderOptions; private AssetLoaderOptions assetLoaderOptions;
private MatrixConverter matrixConverter; private MatrixConverter matrixConverter =new();
private List<AssetMeshData> meshDatas = new List<AssetMeshData>(); private List<AssetMeshData> meshDatas = new List<AssetMeshData>();
private Matrix4x4[] matrices = new Matrix4x4[0]; private Matrix4x4[] matrices = new Matrix4x4[0];
private Bounds combinedBounds = new Bounds(new Vector3(0, 0.5f, 0), Vector3.one); private Bounds combinedBounds = new Bounds(new Vector3(0, 0.5f, 0), Vector3.one);
@@ -42,7 +42,6 @@ namespace Studio.Util
{ {
assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions(false, true); assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions(false, true);
assetLoaderOptions.ImportMaterials = true; assetLoaderOptions.ImportMaterials = true;
matrixConverter = new MatrixConverter();
} }
//void Update() //void Update()
@@ -79,17 +78,12 @@ namespace Studio.Util
{ {
isLoading = true; isLoading = true;
this.progress = progress; this.progress = progress;
Debug.Log($"{assetLoaderContext.Filename} loading progress: {progress:P}"); Debug.Log($"{assetLoaderContext.Filename} loading progress: {progress:P} {progress}");
} }
private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext) private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext)
{ {
loadedObject = assetLoaderContext.RootGameObject; loadedObject = assetLoaderContext.RootGameObject;
isLoadComplete = true; isLoadComplete = true;
OnLoadComplete();
Texture2D thumbnail = RuntimePreviewGenerator.GenerateModelPreview(loadedObject.transform, 320, 200);
thumbnail = TextureUtil.MakeReadableTexture(thumbnail);
this.thumbnail = thumbnail;
ManagerHub.instance.Get<FBXFileManager>().OnLoadComplete(this);
Debug.Log("Materials loaded. Model fully loaded."); Debug.Log("Materials loaded. Model fully loaded.");
} }
private void OnLoad(AssetLoaderContext assetLoaderContext) private void OnLoad(AssetLoaderContext assetLoaderContext)
@@ -139,6 +133,7 @@ namespace Studio.Util
public void LoadLocalFBX(string path) public void LoadLocalFBX(string path)
{ {
localFBXPath = path; localFBXPath = path;
Debug.Log("LoadLocalFBX");
AssetLoader.LoadModelFromFile(localFBXPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions); AssetLoader.LoadModelFromFile(localFBXPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
} }
public void AddTransformToRender(Transform transform) public void AddTransformToRender(Transform transform)

View File

@@ -1,3 +1,4 @@
using Mono.Cecil;
using Studio.AssetTool; using Studio.AssetTool;
using Studio.Command; using Studio.Command;
using Studio.HierarchyTree; using Studio.HierarchyTree;
@@ -6,6 +7,7 @@ using Studio.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine;
namespace Studio.Manage namespace Studio.Manage
{ {
@@ -35,7 +37,6 @@ namespace Studio.Manage
var connector = ManagerHub.instance.Get<CustomAssetConnector>(); var connector = ManagerHub.instance.Get<CustomAssetConnector>();
var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingManager>(); var sceneSettingService = ManagerHub.instance.Get<SceneStartSettingManager>();
var projectManager = ManagerHub.instance.Get<ProjectManager>(); var projectManager = ManagerHub.instance.Get<ProjectManager>();
fbxFileManager.onLoadComplete += OnLoadCustomAsset; fbxFileManager.onLoadComplete += OnLoadCustomAsset;
onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes; onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes;
onAddMangerPaths += canvas_Popup.panel_assetmanager.SetAssetPathItmes; onAddMangerPaths += canvas_Popup.panel_assetmanager.SetAssetPathItmes;
@@ -45,11 +46,14 @@ namespace Studio.Manage
onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad(); onAssetManagerDatas += (data) => projectManager.OpenProjectSettingsDataAfterDataLoad();
} }
public void ClearFolderPathList() public void ClearFolderPathList()
{ {
localAssetPaths.Clear(); localAssetPaths.Clear();
folderPathList.Clear(); folderPathList.Clear();
} }
public void LoadAssetManagerFBXDirectorys(int index, string folderPath) public void LoadAssetManagerFBXDirectorys(int index, string folderPath)
{ {
if (!assetManagerPaths.ContainsKey(index)) if (!assetManagerPaths.ContainsKey(index))
@@ -93,8 +97,18 @@ namespace Studio.Manage
folderPathList.Add(folderPath); folderPathList.Add(folderPath);
localAssetPaths.Add(folderPath); localAssetPaths.Add(folderPath);
} }
LoadResourcesAsset();
//LoadLocalFBXDirectorys();
}
LoadLocalFBXDirectorys(); public void LoadResourcesAsset()
{
var assets = Resources.LoadAll<GameObject>("Test");
var fbxFileManager = ManagerHub.instance.Get<FBXFileManager>();
fbxFileManager.LoadResource(assets);
OnLoadCustomAsset();
// var canvas_Popup = CanvasManager.instance.GetCanvas<Canvas_Popup>();
//canvas_Popup.panel_3dfactorysetting.SetModelDropdownData(fbxFileManager.dataRepo);
} }
public void LoadLocalFBXDirectorys() public void LoadLocalFBXDirectorys()
{ {
@@ -131,10 +145,10 @@ namespace Studio.Manage
LoadAsset(asset); LoadAsset(asset);
} }
foreach (AssetData asset in assets) //foreach (AssetData asset in assets)
{ //{
RestoreHierarchy(asset); // RestoreHierarchy(asset);
} //}
onAssetManagerDatas?.Invoke(projectManager.curProjectData.assetManagerData); onAssetManagerDatas?.Invoke(projectManager.curProjectData.assetManagerData);

View File

@@ -51,6 +51,38 @@ namespace Studio.AssetTool
dataRepo.assetDatas.Clear(); dataRepo.assetDatas.Clear();
filePaths.Clear(); filePaths.Clear();
} }
public void LoadResource(GameObject[] assets)
{
foreach (var asset in assets)
{
var assetName = asset.name;
if (dataRepo.TryGetDataFromName(assetName, out var p))
{
continue;
}
GameObject newObject = new GameObject(assetName);
newObject.transform.parent = fbxAnchor;
CustomAssetData assetData = newObject.AddComponent<CustomAssetData>();
assetData.assetName = assetName;
assetData.folderName = "Resouce";
assetData.isLoading = true;
assetData.isLoadComplete = true;
var obj= UnityEngine.GameObject.Instantiate(asset);
obj.name = assetName;
obj.gameObject.SetActive(false);
assetData.loadedObject = obj;
assetData.OnLoadComplete();
Texture2D thumbnail = RuntimePreviewGenerator.GenerateModelPreview(assetData.loadedObject.transform, 320, 200);
thumbnail = TextureUtil.MakeReadableTexture(thumbnail);
assetData.thumbnail = thumbnail;
OnLoadComplete(assetData);
}
}
public void LoadLocalFBXDirectorys(List<string> folderPaths) public void LoadLocalFBXDirectorys(List<string> folderPaths)
{ {

View File

@@ -54,9 +54,6 @@ namespace Studio
private void OnDisable() private void OnDisable()
{ {
if (ManagerHub.instance == null)
return;
ManagerHub.instance.Get<RunManager>().onRun -= OnPlayStart;
if (curType == null) if (curType == null)
return; return;
StudioService.instance.RemoveTypeIdListener(curType, transform.name); StudioService.instance.RemoveTypeIdListener(curType, transform.name);

View File

@@ -54,7 +54,6 @@ namespace Studio
private void OnDisable() private void OnDisable()
{ {
ManagerHub.instance.Get<RunManager>().onRun -= OnPlayStart;
if (curType == null) if (curType == null)
return; return;
StudioService.instance.RemoveTypeIdListener(curType, transform.name); StudioService.instance.RemoveTypeIdListener(curType, transform.name);

View File

@@ -53,9 +53,6 @@ namespace Studio
private void OnDisable() private void OnDisable()
{ {
if (ManagerHub.instance == null)
return;
ManagerHub.instance.Get<RunManager>().onRun -= OnPlayStart;
if (curType == null) if (curType == null)
return; return;
StudioService.instance.RemoveTypeIdListener(curType, transform.name); StudioService.instance.RemoveTypeIdListener(curType, transform.name);

View File

@@ -183,7 +183,6 @@ namespace Studio.Staic.STKC
private void OnDestroy() private void OnDestroy()
{ {
ManagerHub.instance.Get<RunManager>().onRun -= OnPlayStart;
if (curType == null) if (curType == null)
return; return;
StudioService.instance.RemoveTypeIdListener(curType, transform.name); StudioService.instance.RemoveTypeIdListener(curType, transform.name);

23
Assets/Test.cs Normal file
View File

@@ -0,0 +1,23 @@
using Studio.Manage;
using UnityEngine;
namespace Studio
{
public class Test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.K))
{
ManagerHub.instance.Get<AssetManager>().LoadResourcesAsset();
}
}
}
}

2
Assets/Test.cs.meta Normal file
View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8a546a61f765e9a46b7a9e75cc879902