라인 렌더러가 정상적으로 사라지지 않는 버그 수정

This commit is contained in:
jmaniuvc
2025-05-26 11:47:47 +09:00
parent 1d9279a4af
commit 9fd0f759cd
2 changed files with 1 additions and 8 deletions

View File

@@ -209,6 +209,7 @@ namespace Studio.AssetTool
var canvas_Popup = EventConnector.instance.GetCanvas<Canvas_Popup>();
canvas_Popup.panel_objectinfo.gameObject.SetActive(false);
componentScrollView.DeselectAll();
canvas_Popup.panel_objectdistance.SetSelecetedObjectToNull();
}
public void OrderByHierarchy(List<CustomAssetRenderObject> objectsToOrder)

View File

@@ -101,7 +101,6 @@ namespace Studio.UI
distanceUI.SetText(distance);
distanceUI.SetPos(distanceCenterPoint);
//SetLineLength(distanceLines[distanceUI], distanceCenterPoint, direction, distance);
distanceLines[distanceUI].SetPosition(0, hitPoint);
distanceLines[distanceUI].SetPosition(1, hitPoint - (direction * distance));
distanceLines[distanceUI].enabled = true;
@@ -113,12 +112,5 @@ namespace Studio.UI
return;
}
}
void SetLineLength(GameObject line, Vector3 centerPoint, Vector3 direction, float length)
{
line.transform.position = centerPoint;
line.transform.rotation = Quaternion.LookRotation(direction) * Quaternion.Euler(new Vector3(90, 0, 0));
line.transform.localScale = new Vector3(lineThickness, length / 2, lineThickness);
}
}
}