AGV 모달 추가
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@@ -1,4 +1,5 @@
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using Studio.AssetTool;
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using Studio.Manage;
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using Studio.VirtualFactory.Info;
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using System;
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using System.Collections;
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@@ -62,6 +63,7 @@ namespace Studio.Staic.STKC
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bodySpeed = 0.3f;
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liftSpeed = 0.3f;
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onMotionStart = StartAnim;
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ManagerHub.instance.Get<RunManager>().onRun += OnPlayStart;
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//이벤트 걸어둔다..
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//+= OnPlayStart
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}
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@@ -1,5 +1,4 @@
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using TMPro;
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using UnityEditor.Localization.Plugins.XLIFF.V20;
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using UnityEngine;
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using UnityEngine.UI;
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using XRLib.UI;
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@@ -1,11 +1,7 @@
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using Studio;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEditor.Animations;
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using UnityEngine;
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using UnityEngine.UI;
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using XRLib;
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using XRLib.UI;
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namespace Studio.UI
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@@ -26,7 +22,7 @@ namespace Studio.UI
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RectTransform MiniMapScreen;
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RectTransform Image_MiniMapIcon;
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RectTransform MiniMapHeightButtons;
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RectMask2D rectMask2D;
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Vector2 worldMin;
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@@ -98,7 +94,7 @@ namespace Studio.UI
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float yPos = Mathf.Lerp(0, HeightSelectBar.rect.height, normalizedY);
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float height = yPos * unit;
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newButton.UpdateHeight(height);
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StartCoroutine(CaptureImageAtHeight(newButton, height));
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}
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@@ -134,7 +130,7 @@ namespace Studio.UI
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float maxHeight = float.MinValue;
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float minHeight = float.MaxValue;
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foreach (var twinObject in twinObjects)
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foreach (var twinObject in twinObjects)
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{
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Renderer[] renderers = twinObject.GetComponentsInChildren<Renderer>();
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@@ -274,7 +270,7 @@ namespace Studio.UI
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{
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GameObject headerChildObject = headerChild.gameObject;
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if (headerChildObject != Button_Minimize.gameObject)
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if (headerChildObject != Button_Minimize.gameObject)
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{
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headerChildObject.SetActive(false);
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}
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