코드수정

This commit is contained in:
2025-05-25 14:28:38 +09:00
parent d644a32301
commit 8576a8f541
19 changed files with 1163 additions and 16 deletions

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@@ -167,6 +167,9 @@ namespace Studio
listenerIdMap.Add(type, new());
}
if (id == null)
return;
if (!listenerIdMap[type].ContainsKey(id))
{
listenerIdMap[type][id] = listener;
@@ -176,16 +179,9 @@ namespace Studio
listenerIdMap[type][id] += listener;
}
}
public void AddTypeListener(string type, EventHandler<StudioServiceTypeEventArgs> listener)
public void AddTypeListener(string type, EventHandler<StudioServiceTypeEventArgs> listener =null)
{
if (!listenerTypeMap.ContainsKey(type))
{
listenerTypeMap[type] = listener;
}
else
{
listenerTypeMap[type] += listener;
}
listenerTypeMap[type] = listener;
}
public void RemoveTypeListener(string type)
{
@@ -315,22 +311,21 @@ namespace Studio
}
else
{
if (!listenerTypeMap.ContainsKey(type))
return;
var data = new Dictionary<string, Dictionary<string, string>>();
data.Add(id, entity);
if (entity == null)
{
return;
}
DispatchTypeMachineEvent(type, data);
}
}
private void DispatchTypeMachineEvent(string type, Dictionary<string, Dictionary<string, string>> entities)
{
if (!listenerTypeMap.ContainsKey(type))
{
Debug.LogError($"Key Value is missing!!!! -Key:{type}-");
}
if (listenerTypeMap.ContainsKey(type))
{
listenerTypeMap[type].Invoke(this, new(type, entities));

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@@ -0,0 +1,18 @@
using System.Collections.Generic;
using UnityEngine;
namespace Studio.VirtualFactory.Info
{
public interface IInfo
{
public abstract Dictionary<string, string> Info
{
get;
}
public abstract Dictionary<string, string> Label
{
get;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0ae6ca4b2f15db14998f98d2baeb01c5

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5a2cf3d76009c0d41babf08313abbd91
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,138 @@
using Studio.VirtualFactory;
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using Studio.VirtualFactory.Info;
namespace Studio.Dynamic.TwinObject
{
public class AGV : MonoBehaviour, IInfo
{
float dp;
Vector3 nextPos;
float startX;
float endX;
float startY;
float endY;
float rotSpeed;
float moveSpeed;
float xp;
float yp;
Vector3 endPos;
Quaternion startRot;
Quaternion endRot;
private Dictionary<string, string> CurrentEntity;
private bool isPlay = false;
public Dictionary<string, string> Info {
get
{
//ToDo 보고싶은 정보 나열한.. 리스트 목록 가져온다..
return CurrentEntity;
}
}
public Dictionary<string, string> Label {
get
{
//ToDo 보고싶은 정보 나열한.. 리스트 목록 가져온다..
return CurrentEntity;
}
}
public void Init(string type,Vector3 pos)
{
transform.position = pos;
startX = transform.position.x;
startY = transform.position.z;
endX = transform.position.x;
endY = transform.position.z;
startRot = Quaternion.identity;
endRot = Quaternion.identity;
isPlay = true;
StudioService.instance.AddTypeIdListener(type, transform.name, OnUpdateData);
}
internal void OnUpdateData(object sender, StudioServiceIdEventArgs e)
{
CurrentEntity = e.Entity;
var s = "{";
foreach(var t in e.Entity)
{
s += $"{t.Key}: {t.Value},";
}
s += "}";
Debug.Log(s);
SetPos();
}
private void SetPos()
{
dp = 0f;
xp = 0f;
yp = 0f;
var xpos = CurrentEntity.FirstOrDefault(x => x.Key.Equals("x", StringComparison.OrdinalIgnoreCase));
var ypos = CurrentEntity.FirstOrDefault(x => x.Key.Equals("y", StringComparison.OrdinalIgnoreCase));
var x = float.Parse(xpos.Value) * 0.001f;
var z = float.Parse(ypos.Value) * 0.001f;
endPos = new Vector3(x, transform.position.y, z);
startX = transform.position.x;
startY = transform.position.z;
endX = endPos.x;
endY = endPos.z;
//노드방향으로 회전값알기
var degree =CurrentEntity.FirstOrDefault(x => x.Key.Equals("DEGREE", StringComparison.OrdinalIgnoreCase));
var deg = float.Parse(degree.Value);
deg = 360f - deg;
startRot = transform.rotation;
endRot = Quaternion.AngleAxis(deg, Vector3.up);
}
void PerforcedRotation()
{
if (dp >= 1f)
return;
dp += Time.deltaTime * rotSpeed;
transform.rotation = Quaternion.Lerp(startRot, endRot, dp);
}
private void Update()
{
if (isPlay == false)
return;
PerforcedMovement();
PerforcedRotation();
}
void PerforcedMovement()
{
xp += Time.deltaTime * moveSpeed;
yp += Time.deltaTime * moveSpeed;
var nx = Mathf.Lerp(startX, endX, xp);
var ny = Mathf.Lerp(startY, endY, yp);
nextPos = new Vector3(nx, 0, ny);
transform.position = nextPos;
}
public void SetMoveSpeed(float speed)
{
moveSpeed = speed;
}
public void SetRotateSpeed(float aGVRotateSpeed)
{
rotSpeed = aGVRotateSpeed;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 84ad40885a5aaa04e85eb7de0489cc8d

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@@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Studio.Dynamic.TwinObject;
using Studio.Core;
namespace Studio.Dynamic.M
{
public class AGVManager : UnitySingleton<AGVManager>
{
private AGV prf_AGV;
public HashSet<AGV> agvs = new();
public float AGVMoveSpeed;
public float AGVRotateSpeed;
public Queue<Dictionary<string, Dictionary<string, string>>> createAgvs = new();
public void Init()
{
prf_AGV = Resources.Load<AGV>("TestAGV");
StudioService.instance.AddTypeListener("AGV", OnDataUpdate);
StudioService.instance.AddTypeIdListener("AGV");
}
/// <summary>
/// MQTT
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void OnDataUpdate(object sender, StudioServiceTypeEventArgs e)
{
var entities = e.Entitis;
foreach(var entity in entities)
{
var key = entity.Key;
var value = entity.Value;
if (agvs.FirstOrDefault(x => x.name.Equals(key)))
{
Debug.Log($"중복된 ID {key}");
continue;
}
var item = CreateAGV(e.Type, key,value);
agvs.Add(item);
}
}
private AGV CreateAGV(string type, string id ,Dictionary<string,string> entity)
{
var agv = Instantiate<AGV>(prf_AGV,transform);
agv.transform.position = Vector3.zero;
agv.name = id;
agv.SetMoveSpeed(AGVMoveSpeed);
agv.SetRotateSpeed(AGVRotateSpeed);
var xPos = entity.FirstOrDefault(x => x.Key.Equals("X", StringComparison.OrdinalIgnoreCase));
var yPos = entity.FirstOrDefault(x => x.Key.Equals("Y", StringComparison.OrdinalIgnoreCase));
float.TryParse(xPos.Value, out var x);
float.TryParse(yPos.Value, out var y);
var pos = new Vector3(x * 0.001f, 0, y * 0.001f);
agv.Init(type,pos);
return agv;
}
/// <summary>
/// API 연결했을때
/// </summary>
private void SetBaseUpdate()
{
var baseDatas = StudioService.instance.apiData;
var agvKey = baseDatas.Keys.FirstOrDefault(x => x.Contains("AGV", StringComparison.OrdinalIgnoreCase));
var agvDatas = baseDatas[agvKey].Entity;
foreach(var data in agvDatas)
{
var id = data.FirstOrDefault(x => x.Key.Equals("ID", StringComparison.OrdinalIgnoreCase));
CreateAGV("AGV", id.Value, data);
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1af5890e725b4a74397a6abcbc5c8b43

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2597203444f235d43a8c02da446c3ff8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,160 @@
using Studio.VirtualFactory.Info;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEngine;
namespace Studio.Staic.STKC
{
public class StackerCrane : MonoBehaviour, IInfo
{
private Dictionary<string, string> CurrentEntity;
public Dictionary<string, string> Info
{
get
{
return CurrentEntity;
}
}
public Dictionary<string, string> Label
{
get
{
return CurrentEntity;
}
}
public string BANK;
public string BAY;
public string LEVEL;
private float liftSpeed;
private float bodySpeed;
private float bodyProcess;
private float liftProcess;
private float liftStartY;
private float liftEndY;
public Transform lift;
public Vector3 bodyStart;
public Vector3 bodyEnd;
private Action onMotionStart;
private int[] values = new int[3];
private string curType;
public void Init(string type)
{
curType = type;
bodySpeed = 0.3f;
liftSpeed = 0.3f;
StudioService.instance.AddTypeIdListener(type, transform.name, OnUpdateData);
onMotionStart = StartAnim;
}
public void AddInit(string type)
{
StudioService.instance.AddTypeIdListener(type, transform.name, OnAddOtherUpdateData);
}
private void OnAddOtherUpdateData(object sender, StudioServiceIdEventArgs e)
{
}
private void StartAnim()
{
StopAllCoroutines();
StartCoroutine(MotionStart());
}
IEnumerator MotionStart()
{
while (liftProcess < 1f)
{
Sliding();
Lifiting();
yield return null;
}
}
void Sliding()
{
bodyProcess += Time.deltaTime * bodySpeed;
if (bodyProcess >= 1f)
bodyProcess = 1f;
var pos = math.lerp(bodyStart, bodyEnd, bodyProcess);
transform.localPosition = pos;
}
void Lifiting()
{
liftProcess += Time.deltaTime * liftSpeed;
if (liftProcess >= 1f)
{
liftProcess = 1f;
}
var liftY = math.lerp(liftStartY, liftEndY, liftProcess);
var liftPos = lift.position;
liftPos.y = liftY;
lift.position = liftPos;
}
private void OnUpdateData(object sender, StudioServiceIdEventArgs e)
{
CurrentEntity = e.Entity;
BANK = CurrentEntity.FirstOrDefault(x => x.Key.Equals(nameof(BANK), StringComparison.OrdinalIgnoreCase)).Value;
BAY = CurrentEntity.FirstOrDefault(x => x.Key.Equals(nameof(BAY), StringComparison.OrdinalIgnoreCase)).Value;
LEVEL = CurrentEntity.FirstOrDefault(x => x.Key.Equals(nameof(LEVEL), StringComparison.OrdinalIgnoreCase)).Value;
var x = int.Parse(BANK);
var y = int.Parse(LEVEL);
var z = int.Parse(BAY);
if (IsSameValue(x, y, z))
return;
bodyProcess = 0f;
liftProcess = 0f;
bodyStart = transform.localPosition;
bodyEnd = bodyStart;
bodyEnd.z = z;
liftStartY = lift.position.y;
liftEndY = y;
onMotionStart?.Invoke();
}
private bool IsSameValue(int bank, int bay, int level)
{
var sameBank = values[0].Equals(bank);
var sameLevel = values[1].Equals(level);
var sameBay = values[2].Equals(bay);
if (sameBank && sameLevel && sameLevel)
return true;
values[0] = bank;
values[1] = level;
values[2] = bay;
return false;
}
private void OnDestroy()
{
StudioService.instance.RemoveTypeIdListener(curType, transform.name);
onMotionStart -= StartAnim;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0671ba3dd5120d84fa95f82f0b7004ca

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@@ -0,0 +1,54 @@
using Studio.VirtualFactory.Info;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Studio.Staic.STK
{
public class Stocker : MonoBehaviour, IInfo
{
private Dictionary<string, string> CurrentEntity;
public Dictionary<string, string> Info
{
get
{
return CurrentEntity;
}
}
public Dictionary<string, string> Label
{
get
{
return CurrentEntity;
}
}
public void Init(string type)
{
StudioService.instance.AddTypeIdListener(type, transform.name, OnUpdateData);
}
public void AddInit(string type)
{
StudioService.instance.AddTypeIdListener(type, transform.name, OnAddOtherUpdateData);
}
private void OnAddOtherUpdateData(object sender, StudioServiceIdEventArgs e)
{
foreach(var keyvalue in e.Entity)
{
if (!CurrentEntity.ContainsKey(keyvalue.Key))
CurrentEntity.Add(keyvalue.Key, "");
CurrentEntity[keyvalue.Key] = keyvalue.Value;
}
}
private void OnUpdateData(object sender, StudioServiceIdEventArgs e)
{
CurrentEntity = e.Entity;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e66bb97ac5ecbe748b9a207098542b4e

View File

@@ -12,7 +12,7 @@ namespace Studio
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
private int aa;
public StockerCrane testcrane;
public StackerCrane testcrane;
void Awake()
{
//ConfigConnected.MQTTDomain = "220.90.135.190";