정리
This commit is contained in:
482
Assets/Scripts/ExternalAssets/MessagePack/HashCode.cs
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482
Assets/Scripts/ExternalAssets/MessagePack/HashCode.cs
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@@ -0,0 +1,482 @@
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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// <auto-generated />
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/*
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The xxHash32 implementation is based on the code published by Yann Collet:
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https://raw.githubusercontent.com/Cyan4973/xxHash/5c174cfa4e45a42f94082dc0d4539b39696afea1/xxhash.c
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xxHash - Fast Hash algorithm
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Copyright (C) 2012-2016, Yann Collet
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the
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distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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You can contact the author at :
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- xxHash homepage: http://www.xxhash.com
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- xxHash source repository : https://github.com/Cyan4973/xxHash
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*/
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#if !(NETCOREAPP || UNITY_2021_2_OR_NEWER)
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Security.Cryptography;
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namespace MessagePack
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{
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// xxHash32 is used for the hash code.
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// https://github.com/Cyan4973/xxHash
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internal struct HashCode
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{
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private static readonly uint s_seed = GenerateGlobalSeed();
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private const uint Prime1 = 2654435761U;
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private const uint Prime2 = 2246822519U;
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private const uint Prime3 = 3266489917U;
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private const uint Prime4 = 668265263U;
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private const uint Prime5 = 374761393U;
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private uint _v1, _v2, _v3, _v4;
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private uint _queue1, _queue2, _queue3;
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private uint _length;
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private static uint GenerateGlobalSeed()
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{
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var bytes = new byte[4];
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using (var rng = RandomNumberGenerator.Create())
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{
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rng.GetBytes(bytes);
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}
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return BitConverter.ToUInt32(bytes, 0);
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}
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public static int Combine<T1>(T1 value1)
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{
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unchecked
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{
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// Provide a way of diffusing bits from something with a limited
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// input hash space. For example, many enums only have a few
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// possible hashes, only using the bottom few bits of the code. Some
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// collections are built on the assumption that hashes are spread
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// over a larger space, so diffusing the bits may help the
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// collection work more efficiently.
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 4;
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hash = QueueRound(hash, hc1);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2>(T1 value1, T2 value2)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 8;
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hash = QueueRound(hash, hc1);
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hash = QueueRound(hash, hc2);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 12;
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hash = QueueRound(hash, hc1);
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hash = QueueRound(hash, hc2);
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hash = QueueRound(hash, hc3);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hc4 = (uint)(value4?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 16;
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3, T4, T5>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hc4 = (uint)(value4?.GetHashCode() ?? 0);
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uint hc5 = (uint)(value5?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 20;
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hash = QueueRound(hash, hc5);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3, T4, T5, T6>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hc4 = (uint)(value4?.GetHashCode() ?? 0);
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uint hc5 = (uint)(value5?.GetHashCode() ?? 0);
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uint hc6 = (uint)(value6?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 24;
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hash = QueueRound(hash, hc5);
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hash = QueueRound(hash, hc6);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3, T4, T5, T6, T7>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hc4 = (uint)(value4?.GetHashCode() ?? 0);
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uint hc5 = (uint)(value5?.GetHashCode() ?? 0);
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uint hc6 = (uint)(value6?.GetHashCode() ?? 0);
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uint hc7 = (uint)(value7?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 28;
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hash = QueueRound(hash, hc5);
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hash = QueueRound(hash, hc6);
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hash = QueueRound(hash, hc7);
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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public static int Combine<T1, T2, T3, T4, T5, T6, T7, T8>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8)
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{
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unchecked
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{
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uint hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hc4 = (uint)(value4?.GetHashCode() ?? 0);
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uint hc5 = (uint)(value5?.GetHashCode() ?? 0);
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uint hc6 = (uint)(value6?.GetHashCode() ?? 0);
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uint hc7 = (uint)(value7?.GetHashCode() ?? 0);
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uint hc8 = (uint)(value8?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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v1 = Round(v1, hc5);
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v2 = Round(v2, hc6);
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v3 = Round(v3, hc7);
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v4 = Round(v4, hc8);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 32;
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hash = MixFinal(hash);
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return (int)hash;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4)
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{
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unchecked
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{
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v1 = s_seed + Prime1 + Prime2;
|
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v2 = s_seed + Prime2;
|
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v3 = s_seed;
|
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v4 = s_seed - Prime1;
|
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}
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}
|
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static uint Round(uint hash, uint input)
|
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{
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||||
unchecked
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||||
{
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return BitOperations.RotateLeft(hash + input * Prime2, 13) * Prime1;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
private static uint QueueRound(uint hash, uint queuedValue)
|
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{
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unchecked
|
||||
{
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||||
return BitOperations.RotateLeft(hash + queuedValue * Prime3, 17) * Prime4;
|
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}
|
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}
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint MixState(uint v1, uint v2, uint v3, uint v4)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return BitOperations.RotateLeft(v1, 1) + BitOperations.RotateLeft(v2, 7) + BitOperations.RotateLeft(v3, 12) + BitOperations.RotateLeft(v4, 18);
|
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}
|
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}
|
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|
||||
private static uint MixEmptyState()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return s_seed + Prime5;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint MixFinal(uint hash)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
hash ^= hash >> 15;
|
||||
hash *= Prime2;
|
||||
hash ^= hash >> 13;
|
||||
hash *= Prime3;
|
||||
hash ^= hash >> 16;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
|
||||
public void Add<T>(T value)
|
||||
{
|
||||
Add(value?.GetHashCode() ?? 0);
|
||||
}
|
||||
|
||||
public void Add<T>(T value, IEqualityComparer<T> comparer)
|
||||
{
|
||||
Add(comparer != null ? comparer.GetHashCode(value) : (value?.GetHashCode() ?? 0));
|
||||
}
|
||||
|
||||
private void Add(int value)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
// The original xxHash works as follows:
|
||||
// 0. Initialize immediately. We can't do this in a struct (no
|
||||
// default ctor).
|
||||
// 1. Accumulate blocks of length 16 (4 uints) into 4 accumulators.
|
||||
// 2. Accumulate remaining blocks of length 4 (1 uint) into the
|
||||
// hash.
|
||||
// 3. Accumulate remaining blocks of length 1 into the hash.
|
||||
|
||||
// There is no need for #3 as this type only accepts ints. _queue1,
|
||||
// _queue2 and _queue3 are basically a buffer so that when
|
||||
// ToHashCode is called we can execute #2 correctly.
|
||||
|
||||
// We need to initialize the xxHash32 state (_v1 to _v4) lazily (see
|
||||
// #0) nd the last place that can be done if you look at the
|
||||
// original code is just before the first block of 16 bytes is mixed
|
||||
// in. The xxHash32 state is never used for streams containing fewer
|
||||
// than 16 bytes.
|
||||
|
||||
// To see what's really going on here, have a look at the Combine
|
||||
// methods.
|
||||
|
||||
uint val = (uint)value;
|
||||
|
||||
// Storing the value of _length locally shaves of quite a few bytes
|
||||
// in the resulting machine code.
|
||||
uint previousLength = _length++;
|
||||
uint position = previousLength % 4;
|
||||
|
||||
// Switch can't be inlined.
|
||||
|
||||
if (position == 0)
|
||||
_queue1 = val;
|
||||
else if (position == 1)
|
||||
_queue2 = val;
|
||||
else if (position == 2)
|
||||
_queue3 = val;
|
||||
else // position == 3
|
||||
{
|
||||
if (previousLength == 3)
|
||||
Initialize(out _v1, out _v2, out _v3, out _v4);
|
||||
|
||||
_v1 = Round(_v1, _queue1);
|
||||
_v2 = Round(_v2, _queue2);
|
||||
_v3 = Round(_v3, _queue3);
|
||||
_v4 = Round(_v4, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int ToHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
// Storing the value of _length locally shaves of quite a few bytes
|
||||
// in the resulting machine code.
|
||||
uint length = _length;
|
||||
|
||||
// position refers to the *next* queue position in this method, so
|
||||
// position == 1 means that _queue1 is populated; _queue2 would have
|
||||
// been populated on the next call to Add.
|
||||
uint position = length % 4;
|
||||
|
||||
// If the length is less than 4, _v1 to _v4 don't contain anything
|
||||
// yet. xxHash32 treats this differently.
|
||||
|
||||
uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4);
|
||||
|
||||
// _length is incremented once per Add(Int32) and is therefore 4
|
||||
// times too small (xxHash length is in bytes, not ints).
|
||||
|
||||
hash += length * 4;
|
||||
|
||||
// Mix what remains in the queue
|
||||
|
||||
// Switch can't be inlined right now, so use as few branches as
|
||||
// possible by manually excluding impossible scenarios (position > 1
|
||||
// is always false if position is not > 0).
|
||||
if (position > 0)
|
||||
{
|
||||
hash = QueueRound(hash, _queue1);
|
||||
if (position > 1)
|
||||
{
|
||||
hash = QueueRound(hash, _queue2);
|
||||
if (position > 2)
|
||||
hash = QueueRound(hash, _queue3);
|
||||
}
|
||||
}
|
||||
|
||||
hash = MixFinal(hash);
|
||||
return (int)hash;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable 0809
|
||||
// Obsolete member 'memberA' overrides non-obsolete member 'memberB'.
|
||||
// Disallowing GetHashCode and Equals is by design
|
||||
|
||||
// * We decided to not override GetHashCode() to produce the hash code
|
||||
// as this would be weird, both naming-wise as well as from a
|
||||
// behavioral standpoint (GetHashCode() should return the object's
|
||||
// hash code, not the one being computed).
|
||||
|
||||
// * Even though ToHashCode() can be called safely multiple times on
|
||||
// this implementation, it is not part of the contract. If the
|
||||
// implementation has to change in the future we don't want to worry
|
||||
// about people who might have incorrectly used this type.
|
||||
|
||||
[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes. Use ToHashCode to retrieve the computed hash code.", error: true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public override int GetHashCode() => throw new NotSupportedException();
|
||||
|
||||
[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes.", error: true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public override bool Equals(object obj) => throw new NotSupportedException();
|
||||
#pragma warning restore 0809
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user